#11
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Also, 80 Rogues don't need to wait for anyone to engage, you just cycle nimble disc tank. I think it may actually even be possible to aggro swap a train with oil of fennin ro, which would let you tank all the guards or whatever train is going on in a given engagement until the target is burned down.
Fight isn't going to last that long, you probably would barely need coordination except for Tunare/Vulak/AoW/Vyemm.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#12
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Raid mobs no longer spawn, instead a vendor selling all the mob's loot for large amounts of pp spawns for 60 seconds. Fixed
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#13
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Quote:
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#14
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Quote:
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Judeauu - 60 rogue
Grriffith - 60 warrior Ahealer - 60 cleric Ielwenu - 56 magician Deeloofie - 49 monk | |||
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#15
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Quote:
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#16
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Forgetting about the no CSR clause. 6 wizards and 80 rogues probably wouldn't last long in a train without a bit of help.
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#17
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I imagine the 80 rogues thing less practical than it sounds
there was an all druid guild on my wow server. in theory they could kill anything since they have tank, heals, dps. in actuality it wasnt practical at all since 95% of the loot that dropped was non druid loot and got destroyed. | ||
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#18
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The loot problem from a mono class guild would be real though. Might be able to mitigate it by selling loot drops for other classes or just having the rogues be a giant bot army so the loot goes to other characters though.
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Jayya - 60 Rogue, Officer <Auld Lang Syne>
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#20
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But I guess you like your pseudo-socialist-no-compete raid scene. | |||
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