#271
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Quote:
You mean fail by sometimes it gets 2 buffs, sometimes more or none? That's based on the strength of the debuff/buff it is trying to remove. This was the key guide/find for info I got: http://crucible.samanna.net/viewtopic.php?f=35&t=6003 Quote:
Also: If you are going for the gusto... Inny/Phini should have random buff removals instead of top down. Still trying to find those screen shots of those fights proving a random order... I have posted them here before. | ||||
Last edited by Nirgon; 08-18-2014 at 02:04 PM..
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#272
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Found phinny evidence for multi/random
Source Quote:
Much more useful because of the actual screen shot depicting the buff stack RIGHT after the Inny dispel... notice top slots etc still preserved and it nabbed randomly: [You must be logged in to view images. Log in or Register.] | |||
Last edited by Nirgon; 08-18-2014 at 02:22 PM..
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#273
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Quote:
So basically a spell like strip enchantment (4x cancel magic @ 1 counter each) hit 4 different buffs with 1 counters. If all 4 charges hit different spells, it would most likely only take off a clicky or a low level buff. That was the benefit of using Pillage or Recant, they'd have a much higher chance of removing higher level buffs. http://lucy.allakhazam.com/spell.html?id=24&source=Test http://lucy.allakhazam.com/spell.html?id=25&source=Test At this point, even if we didn't have the randomness factor, not being able to 1 shot pumice (nullify magic (2x4)) a Symbol of Marzin etc would be a huge upgrade to the current system. The problem with this system is we dont know how many counters each buff should actually have. It could be assumed that level 60 spells would require < 9 counters as the highest enchanter dispel should remove 4 buffs every time (Recant). If you made buffs scale with level from 1 counter @ level 1-4 up to 8 counters @ lvl 56-60, I'd think that would be pretty close to the way its supposed to be.
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Last edited by Dullah; 08-18-2014 at 02:39 PM..
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#274
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You ever fought Innoruuk on these servers? He doesnt even proc his dispel on this server
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#275
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@Duke - never tanked him here and he gets melted in seconds... so... ty for providing that for Haynar to check.
@Dullah: Annul/nullify/cancel always tried top down. I cannot comment on enchanter dispels. Luckily I think all of these buffs retained their strength on live and we could try this on eqlive to confirm. @Haynar: killed Phinny here and observed before, appeared to only do a single top down which is incorrect per logs I posted. | ||
Last edited by Nirgon; 08-18-2014 at 02:49 PM..
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#276
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Quote:
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#277
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What mobs beside phinny and inny should do random order?
I can make something up for buff strength to simmulate the behavior. Working on breaking position updates for players using map hacks in pvp (thanks for the reminder salty). H
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Haynar <Millennial Snowflake Utopia>
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#278
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I looked at glare lords & TTs in fear as I remember how "fun" those guys were... but they don't appear to be random. All I got for you right now is phinny/inny on 4 slots + random instead of whatever da heck they doin' now.
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#279
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Truth is, even that screenshot doesn't necessarily prove anything because he scrolled up in the chat and had rebuffed since he was dispelled. Looks like he has a new jboots or sow on now and probably new hp buffs and a de illusion.
This one will be tricky. Only thing we can really do is dissect what we see in this post. http://crucible.samanna.net/viewtopic.php?f=35&t=6003
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#280
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I think the way it should work is as this example would show, keep in mind the counters shown are chosen at random I have no idea what the counters actually should be. Example is of a buff stack from 1st slot to last slot.
See invs - 2 counters Jboots - 2 counters Illusion Skeleton - 2 counters Heroism - 10 counters Shield of Flame - 2 counters Say you cast Nullify Magic from a pumice on that buff stack, Nullify Magic is say 8 counters (not certain what it actually is). This dispel would remove See invs, Jboots, Illusion Skeleton, SKIP Heroism because it currently has 4 power and cannot remove that, go to Shield of Flame and remove it, and have 2 counters remaining. Whether those 2 counters go to weakening the heroism counters or not, I don't know. Probably not because I doubt there is code to keep knowledge of counters on current buffs between zones etc. Random buff removal would be a terrible addition to pvp, it should be skill based not random. Having boss encounters who were random fine, but make sure you can prove that they were random, and not just part of this system where it APPEARED to be random because it skipped a buff. | ||
Last edited by Gigaslash; 08-18-2014 at 03:02 PM..
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