#1
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Group resist magic
It is currently giving 65 mr, it should give 54 @ lvl 49, 55 @ 50.
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#2
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December 2001 CastersRealm
http://web.archive.org/web/200112250...ell.asp?Id=138 ENCHANTER SPELL DETAILS Name: Group Resist Magic Level: 49 Mana: 200 Class: Abjuration Era: Original Everquest Vendor(s): Ak`Anon Casters Guild Erudin Palace Ench Guild Felwithe Casters Guild Freeport Casters Guild Neriak Casters Guild Qeynos Casters Guild Approx Spell Cost: 24pp 3gp Researchable: No Type: Group Buff Max Duration: 36 minutes Casting Time: 6 seconds Recast Time: Instant Actual Effects: Group: Increase Magical Resistance (54 - 55) Description: This spell increases your entire groups chance to resist against Magical based spells. These include: Charms, Roots, Fears, Wraths, etc. They don’t protect you from fire, ice, disease or poison attacks. | ||
#3
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Pre-Kunark spdat
Group Resist Magic Increase Magic Resist from 54 (L49) to 65 (L60) Classes: Enc (L49) Range to Target: 100 feet Area Effect Range: 60 feet Skill: Abjuration Allowable Targets: Full Group Resistance Check: None Mana Required: 200 Spell Duration: 270 ticks (27.0 minutes) Duration Formula: 3 Casting Time: 6.0 seconds Spell Recovery: 2.25 seconds Recast Delay: 12.0 seconds Spell cast on you: You feel protected from magic. Spell fades: Your protection fades. Velious-era (8/2001) spdat Group Resist Magic Increase Magic Resist from 54 (L49) to 55 (L50) Classes: Enc (L49) Skill: Abjuration Allowable Targets: Full Group Range to Target: 100 feet Area Effect Range: 60 feet Resistance Check: None Mana Required: 200 Spell Duration: 360 ticks (36.0 minutes) Duration Formula: 3 Casting Time: 6.0 seconds Spell Recovery: 2.25 seconds Spell cast on you: You feel protected from magic. Spell cast on someone: Soandso is resistant to magic. Spell fades: Your protection fades. Pretty odd that it uses an effect formula with a max level of 60 pre-Kunark. Would need a late Kunark-era spdat to narrow down when it was changed. | ||
#4
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I think its been said that basing off velious is superior than kunark since most kunark is beta ish
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#5
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Are resists in general not broken here? aka you need more MR than should be needed to resist spells?
If that is the case I would say hold off on this change until resists in general are corrected. If I am mistaken and resist rates in general are where they should be then ignore my post. | ||
#6
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Bump.
Should GRM be 36 minutes now? I am casting it in game and it only shows 27 minutes. P1999 wiki also states 36 minutes. http://web.archive.org/web/200107251...ell.asp?Id=138 | ||
#7
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bump
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#8
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GRM should be 36 minutes in duration by at least June 26, 2000, but not before May 25, 2000.
Based on June 26, 2000 spdat and May 25, 2000 spdats here. Max of 55 MR in the April 11, 2000 spdat. Group Resist Magic Increase Magic Resist from 54 (L49) to 55 (L50) -------------------------------------------------------------------------------- Classes: Enc (L49) -------------------------------------------------------------------------------- Range to Target: 100 feet Area Effect Range: 60 feet -------------------------------------------------------------------------------- Skill: Abjuration Allowable Targets: Full Group -------------------------------------------------------------------------------- Resistance Check: None -------------------------------------------------------------------------------- Mana Required: 200 Spell Duration: 360 ticks (36.0 minutes) Duration Formula: 3 Casting Time: 6.0 seconds Spell Recovery: 2.25 seconds -------------------------------------------------------------------------------- Spell cast on you: You feel protected from magic. Spell cast on someone: Soandso is resistant to magic. Spell fades: Your protection fades. | ||
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