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View Poll Results: What class could kill Vindi with the least amount of players. | |||
Enchanter | 55 | 31.25% | |
Magician | 31 | 17.61% | |
Necro | 7 | 3.98% | |
Wizard | 17 | 9.66% | |
Cleric | 7 | 3.98% | |
Druid | 7 | 3.98% | |
Shaman | 6 | 3.41% | |
Bard | 3 | 1.70% | |
Monk | 13 | 7.39% | |
Ranger | 8 | 4.55% | |
Rogue | 4 | 2.27% | |
Paladin | 4 | 2.27% | |
Shadow Knight | 2 | 1.14% | |
Warrior | 12 | 6.82% | |
Voters: 176. You may not vote on this poll |
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#71
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the mage/ench could theoretically achieve a kill
the wizards would garanteed delete the mob 100% without fail | ||
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#72
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I have no doubt that mage or wizard could do it but it would take like 25-30. Obviously it can be done with charm and reapers/soulfires but you have to deal with charm breaks and summon.
Honestly, 15 monks with whirlwind, mend and reapers could do it. | ||
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#73
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Mend what one ramp round? Haha
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#74
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Zekay 60 Torpor Shaman - <Guild> | |||
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#75
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Voted ench realistically. But with enough soulfires corpsed it's druid, their charm breaks much less often on wolves. Multiple charms breaking at once is the worst case scenario
5 druids is still a very long fight probably 6-7 minutes
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Nexii Vanadis | Nexii's Erotic Adventures
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#76
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wizards would be fucking beautiful to watch
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#77
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I would put the plat where my mouth is and join a taskforce of 59 equal-minded, level 60 mages with the water pet (or even epic) + Burnout & DS. The sight alone of 60 mages, clearing towards arena would just be beautiful - imagine 60 pets clearing anything!
The mage DS is a +33 DS, you also need to take this into account. it is not only about the dps of the pets, but also about that sweet DS damage that chucks away oh so much from the targets. Lets make this happen! Do we have a total of 60 level 60 mages to run this experiment? | ||
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#78
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I would put a lot of money on 30 wizards with Giant Bane. Even with either scenario of just a pure Vindi fight or of having to pull him solo and kill him.
Scenario 1 -- 30 wizards pitted against Vindi in some kind of GM created situation where he is just standing around waiting to be attacked: All wizards cast a Giant Bane and Vindi drops by about 30% of health (60k). He begins attacking wizards. Every about 11 seconds the wizards will get off another volley of Giant Bane and Vindi would have killed probably 2 of them. Depending on how much regen goes off the fight is either over in about 33 or 44 seconds from the start and 20 or so of the wizards are still standing. Scenario 2 -- 30 wizards pitted against Vindi and he has to be pulled like normal: Honestly the fight is going to go pretty similarly to the other scenario but for the pull wizards have great utility with being able to throw up TL boxes. A wizard factioned enough to run up to Vindi can train him and everything towards EW and another wizard can tag him out to WL zoneline. The first pulling wizard can click a TL at the right time and with having done a bind outside Kael at WL be back in time for the fight. As Vindi gets to the pull spot all wizards start a Giant Bane cast. These scenarios don't even include utilizing full possible potential. You can improve efficiency if you have the wizards burn Conflaguration wands or they have DA earrings and are able to coordinate all clicking them between volleys of Giant Bane so Vindi gets less kills during recast wait time. All the pet class options are viable but charmed pets suffer from the issues others mentioned with breaking. All pet classes could have issues with enrage and probably need pretty significant numbers to overcome the pet cast / kill rate. Several of the melee classes uses discs could probably do it with 30 something if they can coordinate taking damage/avoiding enrage well. However, I feel like the wizards require overall less total coordination or individual awareness by every player.
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#79
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Vindi will not kill ~2 wizards every 11 seconds, more like 6 or 7. Going to be conservative and optimistics for the wizards: Also to begin casting the 1st wave of nukes, Vindi must be in range of the raid. Therefore aggroed on the raid and actively killing wizards. So by the time the 1nd wave of Hsagra's Wrath lands, he probably killed at least 2. That's ~55k dmg. Recast time 5 seconds, he probably killed at least 3 others during that time. That's 25 wizards left. They begin casting a 2nd nuke. 4.5 seconds later, only 20 actually land, for 40k dmg. Vindi is about 55% HP but it isn't looking good for the wizzies as by the time they land a 3rd nuke, only ~14 of them will be living, landing for about 28k dmg, and then the raid wipes. This would probably work with 50+ giantbane wizards. Since the topic about what class could kill Vindi with the LEAST number of players, I suppose this rules wizards out. I still think epic mages are the #1 candidates. Someone mentionned crazy things about ntov monks but that involves strongs clickies sur as soulfire etc, I'm not sure this should be allowed. And even then, I'm not sure monks would win. Vindi is a bitch to tank without defensive. | |||
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#80
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Summon from mobs has a cooldown. Even if you're generous to vindi and say he kills each wizard in one round (not how it actually happens, I've lasted multiple rounds without heals many times), he will not be summoning them rapid fire. He will summon one, kill that one, then chase the next one until summon is back up. The only way he kills 6 or 7 wizards in between volleys is if they are immobile and stacked on top of him.
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