#81
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tons of room on red, lets see how good you guys really are at everquest
Tip: Most of you are hot garbage and would not make it out of crushbone | ||
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#82
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#83
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#84
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__________________
Sincerely,
His Lizardliness, Spacepope the first. - 60 Leezard Grandmaster ~ Proud Former Leader of <Kittens Who Say Meow> ~ | |||
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#85
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Green should have a classic timeline then accounts that are of age should move to blue. Accounts on blue should stay for 2 years so you can enjoy your character and finally, when the 2 years is up you get moved to red. If you still want to play your character you gotta fight for it.
__________________
Yumyums Inmahtumtums - 59 Shaman Lemonspoon Icebeaner - 52 Enchanter Yumyums Inmahtumtums - 60 Enchanter | ||
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#86
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#87
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This can only be increased now that gaming is not just a hobby but a job, a job for a lot of people. They are at home all day playing games while you are at a public job. When full time streamers complain about people playing too much... | |||
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#88
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https://hardforum.com/threads/golden...2005028/page-3
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#89
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So here's an idea that tries to handle both loot bottlenecks and too many 60s at one time.
Make two merchants. One has some legacy / hard to get items in stock, like really hard parts of Epics, manastones, dragon / dungeon loot, whatever. Each item has a cost, but the cost is in souls. The other merchant is a Sacrificer. Sort of like the necro sacrifice spell, the Sacrificer will grant one soul to your account for the permadeath of one of your level 60 toons. So say you got a guy who really wants that Fungi / Torpor / Manastone / Whatever. Let's just say it's a Rubi BP (why? who the hell knows?). Cost, 4 souls. So he can actually get it without being a guild bitch for ten thousand years, he just has to level 4 toons to 60 and sacrifice them all, then log in his shammie and claim the item from the merchant. Lastly, make all these merchant items NO DROP, so they can't saturate the market. I think this gives a route to certain items to ppl who would never otherwise be able to get them, take up the time of neckbeards, reduce the number of 60s, make raiding more about the challenge and less about the pixels, and lower the absurdly unattainable market value of these items. | ||
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#90
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