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  #1  
Old 10-11-2024, 09:22 AM
Jimjam Jimjam is offline
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Default Sense and Disarm Traps

Bards, who always had the ability to disarm traps, have gained the ability to sense them as well. Since we are aware that some may have not trained sense or disarm traps because they were unimplemented, bards and rogues will have the ability to gain skill without training, once they have reached the appropriate level and have crossed a zone boundary.

These skills now have use within Velious. There are traps, and they range from annoying to deadly throughout Velious. They are invisible and can only be detected and disarmed by rogues and bards.


Use "Sense Traps" to see if there are any traps in the vicinity. If so, you can then use "Disarm Traps" to try to disarm the trap. Once disarmed, the trap will remain inactive for a short period of time while your group passes through the area.

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If there are multiple traps within range, your attempt to disarm will be directed towards the closest one.
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Old 10-11-2024, 11:53 PM
Duik Duik is offline
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Jimjam says
Quote:
If there are multiple traps within range, your attempt to disarm will be directed towards the closest one
Haha. Like AD&D back when.

Player: Check for traps.
DM: There is a trap on the lock.
Player: Disarm trap. Home free.
DM: Roll for save. 2d8 poison damage.
Player: Why?
DM: Hinge was also trapped..

Dont ask why i know this.
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  #3  
Old 12-15-2024, 01:37 PM
zelld52 zelld52 is offline
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Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Jimjam says


Haha. Like AD&D back when.

Player: Check for traps.
DM: There is a trap on the lock.
Player: Disarm trap. Home free.
DM: Roll for save. 2d8 poison damage.
Player: Why?
DM: Hinge was also trapped..

Dont ask why i know this.
Measure twice, cut once
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  #4  
Old 12-15-2024, 10:17 PM
Heavydrop Heavydrop is offline
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Quote:
Originally Posted by Duik [You must be logged in to view images. Log in or Register.]
Jimjam says


Haha. Like AD&D back when.

Player: Check for traps.
DM: There is a trap on the lock.
Player: Disarm trap. Home free.
DM: Roll for save. 2d8 poison damage.
Player: Why?
DM: Hinge was also trapped..

Dont ask why i know this.
Smirk, as the player or as the DM?
Sorry, just had to ask
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  #5  
Old 12-15-2024, 11:50 PM
Duik Duik is offline
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Nope. The dumbarse player. Alas, Im not that clever.
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  #6  
Old 02-08-2025, 04:16 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Bards, who always had the ability to disarm traps, have gained the ability to sense them as well. Since we are aware that some may have not trained sense or disarm traps because they were unimplemented, bards and rogues will have the ability to gain skill without training, once they have reached the appropriate level and have crossed a zone boundary.

These skills now have use within Velious. There are traps, and they range from annoying to deadly throughout Velious. They are invisible and can only be detected and disarmed by rogues and bards.

Do these work on the traps in sola and solb? Totally forgot these skills even existed
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  #7  
Old 02-08-2025, 04:29 AM
Jimjam Jimjam is offline
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Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Do these work on the traps in sola and solb? Totally forgot these skills even existed
Idk I went thru a run of diving into old manuals and posting snippets to the forums [You must be logged in to view images. Log in or Register.]
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  #8  
Old 02-08-2025, 12:07 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Do these work on the traps in sola and solb? Totally forgot these skills even existed
On live my rogue’s disarm trap worked on the solb crusher near bats.

I wish sense and disarm traps worked on the forum, I’ve stepped in a few threads I should have known better to avoid.
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  #9  
Old 02-10-2025, 01:26 AM
Tethler Tethler is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
On live my rogue’s disarm trap worked on the solb crusher near bats.
Nice!
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  #10  
Old 02-25-2025, 03:45 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
On live my rogue’s disarm trap worked on the solb crusher near bats.

I wish sense and disarm traps worked on the forum, I’ve stepped in a few threads I should have known better to avoid.
Does it not here? I haven't tinkered with rogue in awhile but I thought it stopped it for like one minute?
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