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#1
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![]() Bards, who always had the ability to disarm traps, have gained the ability to sense them as well. Since we are aware that some may have not trained sense or disarm traps because they were unimplemented, bards and rogues will have the ability to gain skill without training, once they have reached the appropriate level and have crossed a zone boundary.
These skills now have use within Velious. There are traps, and they range from annoying to deadly throughout Velious. They are invisible and can only be detected and disarmed by rogues and bards. Use "Sense Traps" to see if there are any traps in the vicinity. If so, you can then use "Disarm Traps" to try to disarm the trap. Once disarmed, the trap will remain inactive for a short period of time while your group passes through the area. [You must be logged in to view images. Log in or Register.] If there are multiple traps within range, your attempt to disarm will be directed towards the closest one. | ||
#2
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![]() Jimjam says
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Player: Check for traps. DM: There is a trap on the lock. Player: Disarm trap. Home free. DM: Roll for save. 2d8 poison damage. Player: Why? DM: Hinge was also trapped.. Dont ask why i know this. | |||
#3
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#4
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Sorry, just had to ask
__________________
Scyros Windchaser - 60 Wood Elf Druid
100 in ALL languages Kalepto Mayniak - 54 Half-Elf Rogue Ithamar Kenobi- 57 High Elf Magician 171 research skill | |||
#5
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![]() Nope. The dumbarse player. Alas, Im not that clever.
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#6
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#7
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#8
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I wish sense and disarm traps worked on the forum, I’ve stepped in a few threads I should have known better to avoid. | |||
#10
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__________________
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