#21
|
|||
|
it seems freeport did not have x and y transposed(i assumed it did because ocean of tears did). so all i need to do is transpose my numbers on map and redo the testgrid.
but later i need to sleep. i wont get any bonus cuz i dont play blue. lol | ||
|
#22
|
|||||
|
Quote:
As the http://wiki.project1999.com/Non-Classic_Compendium explains ... Quote:
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||||
|
#23
|
|||
|
You are a saint Loramin!
__________________
Originally Cyphous, the High Elf Paladin - Xegony, back in '99 (pre-Kunark)
P99 - Blue Lafael - Druid - Level 60 Garnagle - Necro - Level 57 Seductress - Enchanter - Level 52 Sweets - Bard - Level 35 Venexia - Shaman - Level 60 Wonderelf - Warrior - Level 51 | ||
|
#24
|
||||
|
Hey so after waking up and taking a gander at freeport west. This transpose stuff is getting more confusing. It seems Freeport uses a transposed system and I'm not supposed to "un-transpose" it.
If I do not un-transpose and use the exact coordinates I see in EQ viewer, they match up exactly with the coordinates for NPCS we have listed for Freeport West. I don't like it. When I move East/West, the Y axis is changing. When I move North/South the X axis is changing. If I'm to create a map where X runs left and right, I would have to rotate the map. Now the map no longer faces pointing up to North and it may just confuse players so much. Or I leave it facing North and then mark on the map's axis the change in the X and Y axis? The axis are set like this for all 3 Freeport maps. ============== Er I might be making an assumption on which way North is. (i thought I got its direction using other maps) So I just learned the loc command returns coordinates out of order and many other zones seem to have the +X direction equated to North? Quote:
| |||
Last edited by Eggbell; 09-25-2019 at 10:52 PM..
|
|
#25
|
||||
|
Ok I really need this clarified. Let's look at Unrest, a map we have established and working and has this mismatched X and Y axis like many other maps.
[You must be logged in to view images. Log in or Register.] If you go up the map, the X axis increases. If you go down, the X axis decreases. Left = Y axis increase. Right = Y axis decrease. THE BIG QUESTION: Which way is North??? I went in-game, used True North spell and it pointed me up the map. (towards the mansion's front door if I stood at the tunnel entrance to zone) Quote:
y: West (positive) and East (negative) x: North (positive) and South (negative) This may not be so bad after all, because the loc command returns the numbers in the form (y,x), we will intuitively interpret it as (x,y) when looking at the map which technically uses Y as the x-axis, and X as the y-axis. | |||
Last edited by Eggbell; 09-25-2019 at 11:14 PM..
|
|
#26
|
|||
|
[You must be logged in to view images. Log in or Register.] The original map and testGrid I posted were correct. I thought it was wrong cause I checked an NPC coordinates and they were flipped.
Code:
testGrid({ image: 'Freeport_west_grid.png', height: 690, width: 845, zeroX: 385, zeroY: 439, interval: 200, maxX: 1400, maxY: 1600, minX: -1600, minY: -800, zoomX: 0.25, zoomY: 0.25 }) | ||
|
#27
|
|||
|
Awesome! I left the original EQ Atlas maps on the zone pages, because they have more info, but I also added a link to the new map. Then I added that zone info, and now if you go to see http://wiki.project1999.com/Captain_Hazran (or any other West Freeport mob) ... it's mapped [You must be logged in to view images. Log in or Register.]
__________________
Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
|
#28
|
|||
|
Here is Freeport North
Code:
testGrid({ image: 'FreeportNorth-Grid.jpg', height: 601, width: 683, zeroX: 376, zeroY: 283, interval: 200, maxX: 800, maxY: 600, minX: -600, minY: -600, zoomX: 0.39, zoomY: 0.39 }) I could have 2 separate maps above/below ground. I could have a single gif image that flips below/above ground every 5 secs or so. Maybe I could fade(transparent) the underground image above the other to make one image. Or just do an overhead grid map and not worry about it. | ||
|
#29
|
|||
|
For perspective, here's what im seeing and the 3rd picture is editing them together just copy pasting the tunnels on top.
I could spend extra time cleaning up the tunnel image thats pasted on top, removing most of the black and giving it a nice outline or something. Eh idk. This is the part where it gets tricky to decide what to do and I know theres a ton of maps with layers and layers of stuff above and below eachother. | ||
|
#30
|
|||
|
Buy Assignment Help Online at 20% OFF
I highly appreciate your keen interest. Make your life hassle-free and smooth by leveraging Nursing Assignment Help service of GoAssignmentHelp portal. Here at GoAssignmentHelp, You can ask for help with cloud computing assignment online at best available & affordable prices.
| ||
|
Thread Tools | |
Display Modes | |
|
|