#81
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Not even a little bit true, you just have to be creative and proactive. I’ve leveled several characters untwinked and there’s literally a guild designed for this and everywhere I go I see people leveling together. Go to real zones...people don’t group at Orc camps and Derv camps because they know now how terrible the exp is. You’ll definitely find groups at every level in real zones that are worth a damn
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#83
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In fact, proper groups, with an actual tank tanking, legit CC, pullers who pull well, etc...that is my exception, and nonstandard "let the bard tank and we'll use healer's root for CC while at least two people AFK 45 minutes out of every hour...and we'll have the ogre shaman be the puller" groups seem to be the rule. Groups are out there. I have easy days and harder days finding them, but they are out there. Even with my "no twink, no way" guild tag.
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Venjenz - Rallos Zek Warrior of <Auld Lang Syne>
Ahkwa Veetay - Prexus Cleric of <Auld Lang Syne> Jaynsez- Agnostic Bard of <Auld Lang Syne> Riigor - Cazic Thule Necromancer of <Auld Lang Syne> | |||
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#84
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Thread title and OP are correct, and most of the responses in this thread are idiotic.
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Guktop was not "hit or miss" either in classic. It was FULL of people. Also Temple of Cazic-Thule was completely packed when Rubicite dropped there and still had plenty of groups even after they removed those drops from the zone. Lake of Ill Omen became a huge hotspot for levels 20+ in Kunark era as well; anything that moved in the zone got hunted. Levels 15-20 were harder in terms of having enough things to hunt, at that point you were past most of the newbie areas but not yet strong enough for most dungeon content or other popular outdoor areas. It was a huge bottleneck in Crushbone for example, where there was just the throne room left for those levels, but that alone isn't enough to support many 15-20 groups. Was a similar story for Blackburrow or Najena, where the content for those levels was more sparse. West Karana scarecrows were constantly camped and in other such zones people would just find whatever wandering things they could that still gave exp. Oasis of course being constantly full. Quote:
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If people are not at Orc and Derv camps (or their equivalents for other areas of the world) then it's not classic Everquest. These places all around the entire game world were flowing with constant groups/adventurers and it was what gave the game life.
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#85
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#86
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I read the whole thread and got some great grouping tips. I appreciate the input--it inspires me to start up a duo or trio and move to a less traveled zone next time i log on.
I think OP's problem is his disposition. I care about xp, but not as much as I care about enjoying the company of the people I'm grouped with. I wouldn't group with this guy whether it would improve xp or not. I'm probably not the only one. OP, you come across as whiny and confrontational. Why did you think it was a good idea, if you were having a problem, to make a thread attacking the server instead of asking for advice? That's a terrible approach to solving your problems. | ||
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#87
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Apparently you're looking for EQ to be Reborn. I understand that. I, too, was looking for EQ to be Reborn. Perhaps we should consult google on how EQ could be Reborn.
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#88
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ITT people who lost the spark of why they started EQ/P99 in the first place
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lol
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#89
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I hear the railroad will be through here soon, so be patient.
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#90
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tl;dr Sorry bud, but the situation you're complaining about is classic for the current era of the server, suck it up. | |||
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