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  #41  
Old 07-14-2014, 01:03 PM
nilbog nilbog is offline
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Here are some links on the subject of leaving people. Whether intended or not (bug), it happened for sure. This is just a search for mention of evac, not even succor or egress.

Probably needs more research and a guessed small % chance.

https://www.google.com/?gws_rd=ssl#q...t+port&start=0
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  #42  
Old 07-14-2014, 01:06 PM
Nirgon Nirgon is offline
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http://fernworks.net/~dyeomans/DownL...l.asp%3FId=948

Quote:
GROUP MEMBERS NOT PORTING
Posted: Monday, July 15, 2002
Unless the spell effects have changed I have tested the effects of leaving a random group member behind by using two different succor ports and it is not a distance or death issue. I have even left myself behind a couple of times and had to recast to make the port. These succor line of spell can leave a group member behind it can even leave the caster behind as well so use at your own risk unless they change the spell affects in the future.
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  #43  
Old 07-14-2014, 01:15 PM
Daldaen Daldaen is offline
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In your link for Druids Nirgon:

Quote:
RustyShrapnel
07-05-2003, 12:33 PM
It's not seen in group ports because the Succor/Evacuate line of spells was designed with the risk that someone might be left behind, whereas the Circle line was not. It's a risk that you take for the benefit of getting your group out of a bad situation faster than a regular group port.
Any Druid spell with "Circle" and any Wizard spell with "Portal" NEVER left someone behind. Unless DA, out of range, in different fluid medium (underwater while you're on shore) or dumb.
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  #44  
Old 07-14-2014, 01:53 PM
Ambrotos Ambrotos is offline
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I had never seen normal ports fail like gates collapse, or leave people behind. The evac even had a chance to leave a wizard behind that had cast it. I would almost agree with it, if it was set at below 1% chance, since out of 6 years playing on live, not once did anyone get left behind with a normal port.

It always had the risk vs reward for using the spell over the normal ports. Either you use it, and get out quicker with a chance of leaving someone behind. Or casting a long spell, and you all may die waiting.

No idea if this should be attached to the Skyfire/EJ evacs. I know they are considered evacs by the casting time. So most likely.

Maybe I am off on the percentage of each person. It did happen rarely, but it did happen. I just consider 15-20 out of 100 rare!
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Last edited by Ambrotos; 07-14-2014 at 01:57 PM..
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  #45  
Old 07-14-2014, 03:06 PM
Haynar Haynar is offline
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I have the spell effect type that its tied too. I am going to give it a 0.5% chance per person. Need to hash out which packets get dropped. But thats easy enough.

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  #46  
Old 07-14-2014, 04:12 PM
Erati Erati is offline
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ib4 YOU BROKE EVAC/SUCCOR

why so many druid nerfs !!! ahhhhhhhhhh

( this is classic feature of evacs but it might have happened 1 in 100 ports to 1 person in a group )
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  #47  
Old 07-14-2014, 04:23 PM
Haynar Haynar is offline
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I will make it fizzle more too if you want.

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  #48  
Old 01-01-2020, 10:10 AM
Dolalin Dolalin is offline
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Was the original issue in this thread ever fixed?

You should get bash-stunned and hit-from-behind-melee-stunned during DAs before the May 8th 2001 patch:

Quote:
- Divine Aura and spells of that type (Divine Aura - cleric, Divine
Barrier - cleric, Kazumi's Note of Preservation - bard, Harmshield - necromancer, Quivering Veil of Xarn - necromancer) will now prevent the caster from being stunned when hit for their duration.
https://wiki.project1999.com/Patch_N...C_2001_3:00_am

Another in-era source from all the way back in May 1999:

Quote:
"Harm shield complaint"
Posted by Dimithio on May-29-99 at 12:41 PM (EST)

Ok, i love harm shield and all, but one thing I CANNOT stand is the fact that you can be stunned!

Ok, if you cannot be harmed while invun., why the hell can you be stunned? I just don't get it. Anyone agree?
http://web.archive.org/web/200010081...nthall/19.html
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