Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 02-03-2022, 05:45 PM
Shac Shac is offline
Kobold

Shac's Avatar

Join Date: Sep 2020
Posts: 132
Default Why arent Wizards WIS casters?

explain
  #2  
Old 02-03-2022, 05:47 PM
nilzark nilzark is offline
Fire Giant

nilzark's Avatar

Join Date: Nov 2010
Location: Labrynth
Posts: 599
Default

Ask Gary Gygax.
__________________
I see your Rusty Longsword is as big as mine!
  #3  
Old 02-03-2022, 06:00 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,153
Default

Everquest is heavily influenced by Dungeons and Dragons.

In Dungeons and Dragons 2.0 (the edition that was around during Everquest's initial development), Wizards are an Intelligence based class.

Quoting from the DnD 2.0 Wiki:

"No matter what school of magic the wizard is involved in, Intelligence is his prime requisite (or one of several prime requisites). Characters must have an Intelligence score of at least 9 to qualify to be a wizard."

In Dungeons and Dragons 2.0, you didn't actually have a separate Necromancer, Enchanter, or Magician class. You were always a Wizard, but specialized in different schools of magic.

A Wizard in Everquest is a Wizard in DnD who specializes in Invocation.
A Magician in Everquest is a Wizard in DnD who specializes in Conjuration.
An Enchanter in Everquest is a Wizard in DnD who specializes in Enchantment/Charm/Illision.
A Necromancer in Everquest is a Wizard in DnD who specializes in Necromancy.

In DnD, just because you specialized in a specific school of magic, that didn't mean you couldn't use other useful spells from different schools. That is why all four classes share the Lesser Shielding line of spells, Invisibility, etc.

Since all of these classes are basically a Wizard in DnD at heart, they all share the idea that Intelligence is their primary statistic. Everquest got rid of the more complex DnD system, where you had a generic class that could specialize in different schools of magic, in favor of simply creating different Wizards that are focused on specific schools of magic. It was probably easier to balance that way, while also trying to not be a total DnD ripoff lol.
__________________
Last edited by DeathsSilkyMist; 02-03-2022 at 06:05 PM..
  #4  
Old 02-03-2022, 09:22 PM
-Catherin- -Catherin- is offline
Planar Protector


Join Date: Jul 2011
Posts: 1,494
Default

Wow.

Roll a 1d20 and if you get higher than a 15 you must join my online D&D group [You must be logged in to view images. Log in or Register.]
  #5  
Old 02-03-2022, 09:31 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 16,899
Default

Deathsilkymist prob sum it up but I like the idea that wisdom is medicine, because it's wise to mend bridges instead of destroying them.

While intelligence is offensive magic because an intelligent man knows everyone is out to get him so you have to blow up the bridges.

In real life intelligence drives you to alcoholism and drugs to soothe the dull the ache of life.

While wise people know that its best to get out and exorcise to deal with all that.
  #6  
Old 02-04-2022, 10:53 AM
Shadowrat Shadowrat is offline
Scrawny Gnoll


Join Date: Jan 2018
Posts: 27
Default

Interesting question, read something way back were Gary Gygax explained his take on the difference between wisdom and intelligence. IIRC, he said "The author (himself) is intelligent enough to know smoking is bad for you, but not wise enough to stop"

Priests magic is bestowed by gods/spirits so you need wisdom or discipline to adhere to their order?

Mages discover their art, akin to science based magic you have to be smart enough to grok/understand the fabric of creation?

I dunno my early morning take on the subject.
  #7  
Old 02-04-2022, 01:20 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 6,153
Default

Quote:
Originally Posted by Shadowrat [You must be logged in to view images. Log in or Register.]
Interesting question, read something way back were Gary Gygax explained his take on the difference between wisdom and intelligence. IIRC, he said "The author (himself) is intelligent enough to know smoking is bad for you, but not wise enough to stop"

Priests magic is bestowed by gods/spirits so you need wisdom or discipline to adhere to their order?

Mages discover their art, akin to science based magic you have to be smart enough to grok/understand the fabric of creation?

I dunno my early morning take on the subject.
Yes, this is my understanding of Intelligence vs. Wisdom as well from the DnD perspective. You can be a brilliant scientist (high intelligence), but you may not have have much in the way of common sense (wisdom). The quote you gave is a pretty good analogy.

Wizards in the older editions of DnD had to basically research all of their spells before being able to cast them. This is probably where the research skill in Everquest comes from. That was the difference between a Wizard and a Sorcerer. The downside to Wizards was they had to research all of their spells, but they got access to the best spells in the game. Sorcerers have existing talent in magic already, so they can simply learn much of their magic by experience. However, they are not diligent in their studies like a Wizard, so they are unable to learn some of the best spells out there.

With priest classes, you are also correct that in DnD their powers are generally bestowed upon them by their gods, so intelligence isn't really the measure of how powerful you can get. You need the wisdom to glean insight into what your god wants, which will grant you further favor and power.
__________________
  #8  
Old 02-04-2022, 02:22 PM
Toxigen Toxigen is offline
Planar Protector

Toxigen's Avatar

Join Date: Jan 2021
Posts: 4,230
Default

because its made up fantasy and the creators were doing blow off boobs and butts
__________________
ENC | MNK | WAR | ROG | CLR | DRU | SHM | NEC | PAL | BRD
  #9  
Old 02-10-2022, 01:16 PM
Veleria Veleria is offline
Sarnak

Veleria's Avatar

Join Date: Sep 2014
Posts: 280
Default

Because snakes don't have armpits.
  #10  
Old 02-10-2022, 02:00 PM
Shadowrat Shadowrat is offline
Scrawny Gnoll


Join Date: Jan 2018
Posts: 27
Default

Snakes don't have legs, but they used to kick [You must be logged in to view images. Log in or Register.]
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:17 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.