#21
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Randomize scout spawn location in 50 yard radius.
Same timer random close spawn location.
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Cukazi 59 Iksar Monk <Taken>
p99 blue | ||
Last edited by cukazi; 09-25-2015 at 04:00 PM..
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#22
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Quote:
2) Totally with you here. This camp seems like its pretty easy to not sock. I was thinking more like Lodi/Rage/Raids. 3) I guess if this was the only problem, that staff didn't enforce player made solutions because doing so would require too much staff involvement, then I would, if it would help, put in an app to handle community contracts. For example, if the community decided that this spawn would be handled by /randing 1000 in the 5-10 minutes before scout pops, i would volunteer to address those issues. | |||
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#24
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Why does this thread need to go to RnF? The goal is to make this encounter more civil. I've already signed BDA up for no spawn point sitting.
Taken sounds like they are up for it. That leaves Asgard and Forsaken. It would be great to get some buy in from your guild to fix this issue.
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Juevento - 60 Rogue <BDA>
Juevento - Druid <Free Agent> | ||
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#25
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Every guild blames all the other guilds for Scout CFs. It's everyone's fault. Myself and my guild included. It started out civil but once a few people started ducking on spawn, it became a theme. This was mostly due to the fact that the duckers were getting all the turnins. You are not going to get anyone to agree to be XX away from spawn as long as 1 or 2 idiots are going to break the "agreement" and duck/stand on spawn.
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#TeamLizard for Life
Server first Shaman 10th Ring. | ||
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#26
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just ban all ogres and trolls from being able to complete the quest and no one would complain.
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<Aftermath> Oleris- 60 epic necro, Olerris- 60 epic monk. Songerino 60 epic Bard
Halloween 2015 event: https://www.twitch.tv/videos/23440971 PL service https://www.project1999.com/forums/s...d.php?t=313502 | ||
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#27
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One huge problem is people turning the item in for their guild when they no longer need items from the quest. It should only people the person who is looting the item doing the turn in. Not player a turns in then guild decides who gets loot. I wish they could make it so only the person who turned the item in could loot the quest item.
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The best way to finish 1st is camp the finish line
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#28
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Why punish people trying to help their guildies?
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#29
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Because it adds to the cluster. If everyone did the turn in for just them rather than 12 people turning in then awarding the loot like a raid mob it would cut down on the amount of people. I know for a fact there is people who already have all the items they need from the quest, yet show up nightly and do the turn in, they then either run the character they want to get the item on, or switch over to loot. If they stopped this, and only the turn in person could loot, there would be far less people at each turn in, so you could finish your quest and not come back, or come back as just a helper.
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The best way to finish 1st is camp the finish line
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#30
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Randomize spawnpoint. Problem solved next thread.
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