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Old 04-18-2018, 04:45 PM
Foxplay Foxplay is offline
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Default Math behind exp loss?

Anyone have some numbers behind it?

Does exp penalty races / classes account in to how much they loose?

Does exp bonus? (Halfling) make a difference in exp lost?
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Old 04-18-2018, 04:56 PM
Kavious Kavious is offline
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You lose 10% of previous levels experience when you die

Dont have numbers, but this is the way I've always understood it
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Old 04-18-2018, 05:03 PM
Foxplay Foxplay is offline
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Quote:
Originally Posted by skarlorn [You must be logged in to view images. Log in or Register.]
From what I've learned in my research in the library of Rivervale, every time you die, a pigeon arrives at Brad McQuaids house with an empty bit of paper tied to its leg. Brad snaps the pigeon's neck and then takes the paper and writes down a number. he eats the paper. He is then freed from his prison/house and allowed to wander naked through the forest following a trail of barbiturates. Analysts follow him and collect dung and pull the scraps of paper out of the dung and then the number which they interpret from this paper is the per cent of exp your character loses. Not very scaleable, but it works.
I'm ganna roll a halfling and have him kill himself a few times for this post
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  #4  
Old 04-18-2018, 06:03 PM
houwser houwser is offline
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Quote:
Originally Posted by Kavious [You must be logged in to view images. Log in or Register.]
You lose 10% of previous levels experience when you die

Dont have numbers, but this is the way I've always understood it
This.
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  #5  
Old 04-18-2018, 06:10 PM
Foxplay Foxplay is offline
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Simple enough... So essentially races / classes with exp penalty are penalized even further for dying as their levels require more exp, rather than being a tax on earned exp? I believe that's how it works

As the numerical value of their previous level will always be higher than a 0 penalty or bonus exp combo
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Foxpox [60 Shaman] / Foxcharm [60 Enchanter]
Foxystyle [60 Druid] /Foxfansy [60 Bard]
Foxpet [60 Magician] / Foxaid [60 Cleric]
Foxlich [60 Necromancer] Foxplosion [60 Wizard]
Foxstab [60 Rogue] /Foxcharming [60 Enchanter] / Foxfrenzy [60 Warrior]
  #6  
Old 04-18-2018, 06:11 PM
mcoy mcoy is offline
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This seems to make the most sense, and follows the whole "lose more xp in the level after a hell when you die" deal that lots of people complain about.

The best way to avoid this situation is abstinence from death. Otherwise, contact your nearest cleric for forgiveness.

-Mcoy
  #7  
Old 04-19-2018, 08:25 PM
aaezil aaezil is offline
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you gotta be pretty bad to die i mean this game is old and figured out now
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  #8  
Old 04-23-2018, 04:00 AM
Vormotus Vormotus is offline
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Quote:
Originally Posted by Foxplay [You must be logged in to view images. Log in or Register.]
I'm ganna roll a halfling and have him kill himself a few times for this post
... wow ... [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.]

That poor halfling, please dont.
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Old 04-23-2018, 05:08 AM
Arkanjil Arkanjil is offline
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It’s definitely not a straight 10% at 60. I’ve gone from 80-36% after 3 deaths...unless I was high and died 4 times..
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Old 04-23-2018, 05:22 AM
Kavious Kavious is offline
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Its an amount thats 10% of your previous levels experience.

Level 59 is double hell, so your taking 10% of that and applying it to level 60. If I recall, you lose around 17-18% xp at level 60
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