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  #121  
Old 10-16-2019, 01:28 PM
Jomama Jomama is offline
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Quote:
Originally Posted by Irfzero [You must be logged in to view images. Log in or Register.]
Halfling at the zone in of unrest and it is pitch black at the zone in section at the tunnel. cant really see my way through the first 1/3 of the tunnel.
This is how it was in 1999. I remember needing to follow the tunnel wall in order to find the zone line until I got a fire beetle eye.
  #122  
Old 10-16-2019, 01:32 PM
larper99 larper99 is offline
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Got my first beetle eye last night in the Qeynos newbie yard. First time I looted it with the thought "excellent!"
  #123  
Old 10-16-2019, 01:36 PM
whitebandit whitebandit is offline
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Quote:
Originally Posted by Tamika [You must be logged in to view images. Log in or Register.]
So its great that a human cannot see in the dark easily now...

But now humans are glowing in the dark, is that because I am using Luclin models?

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oh dear god, how are you.... WHY ARE YOU USING LUCLIN MODELS
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Quote:
Originally Posted by Derubael View Post
silence, 'hardcore scum'
  #124  
Old 10-16-2019, 01:36 PM
Deathrydar Deathrydar is offline
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Quote:
Originally Posted by Tamika [You must be logged in to view images. Log in or Register.]
I am using Luclin models?
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Ewwl.......do you do drugs?
  #125  
Old 10-16-2019, 01:37 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by dekova [You must be logged in to view images. Log in or Register.]
Downloaded both sky and ultravision fix files. Note that some people may install the sky update incorrectly due to the extra directory level in the zip file.

Sky looks good in Oggok and Feerrott!

I see a huge difference in Neriak using ultravision. Here are before/after shots of the same area.
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I am still seeing an odd highlight on the ground at the clip plane.
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Nice work, looking really good!

Edit: So apparently the img tag doesn't embed images? What's the trick?
Glad to hear the new shaders fixed your issue. I've made a note about your strange ground hilight, but I have no idea what that could be - nobody else has reported anything like it. Are you using any unusual render settings?

Quote:
Originally Posted by Deathrydar [You must be logged in to view images. Log in or Register.]
Is the fix out yet? Or did he share it only with you?
The fixed shaders are posted in this thread, #103, and the fixed skies are a few posts before that.

Quote:
Originally Posted by Tamika [You must be logged in to view images. Log in or Register.]
So its great that a human cannot see in the dark easily now...

But now humans are glowing in the dark, is that because I am using Luclin models?
I'm sorry, but Luclin models are not supported. They used a different set of shaders that I didn't rewrite.
  #126  
Old 10-16-2019, 01:38 PM
Tamika Tamika is offline
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No worries I switched back to normal models and all is working fine [You must be logged in to view images. Log in or Register.]
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  #127  
Old 10-16-2019, 01:45 PM
soronil soronil is offline
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luclin models are possible on p99?!
  #128  
Old 10-16-2019, 01:47 PM
Chortles Snort|eS Chortles Snort|eS is offline
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Me feel like bright area is OVERBRIGHT
me no sure if DiS right
Like EC TUNNEL nite
NEK nite near platform
Me notice DiS
  #129  
Old 10-16-2019, 01:57 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by Chortles Snort|eS [You must be logged in to view images. Log in or Register.]
Me feel like bright area is OVERBRIGHT
me no sure if DiS right
Like EC TUNNEL nite
NEK nite near platform
Me notice DiS
Any areas where a bunch of players congregate are going to be very bright due to the stacking effects of multiple light sources.

I've already implemented a fix to tone it down a bit (it used to be even worse!) but there's only so much I can do.

An upcoming option to limit the number of dynamic lights being rendered at once should help a little, but ultimately I think it's something you'll just need to get used to.
  #130  
Old 10-16-2019, 01:58 PM
Tamika Tamika is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
luclin models are possible on p99?!
Yes google luclin model side door.
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