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  #21  
Old 02-10-2014, 07:13 PM
radditsu radditsu is offline
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Back to the regressive interface BS. You are aware the ui in velious sucked donkey? I love how this project is obsessed with making the user experience worse in every aspect. Instead of a tolerable balance.

Have fun in screens the size of postage stamps.
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  #22  
Old 02-10-2014, 07:14 PM
Asap Asap is offline
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Quote:
Originally Posted by Menaan [You must be logged in to view images. Log in or Register.]
Perhaps the use of the Luclin UI, or any custom UI, should be banned then? They were not around between 1999 and 2001, why are we allowed to use them?

I just don't see why we can't preserve the classic style experience but make enhancements that do not detract from the experience but provide conveniences, like the customizable UI.
Because there is no way to enforce or impose classic UI on Eqemu. I apologize if you feel like my post was not constructive, I am just stating what Devs have stated previously.

Why do you think we had a compass on here for years, and it was removed not long ago?
  #23  
Old 02-10-2014, 07:15 PM
Ravager Ravager is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Back to the regressive interface BS. You are aware the ui in velious sucked donkey? I love how this project is obsessed with making the user experience worse in every aspect. Instead of a tolerable balance.

Have fun in screens the size of postage stamps.
You have no idea how happy the original ui would make me.
  #24  
Old 02-10-2014, 07:16 PM
Asap Asap is offline
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Quote:
Originally Posted by Menaan [You must be logged in to view images. Log in or Register.]
Perhaps the use of the Luclin UI, or any custom UI, should be banned then? They were not around between 1999 and 2001, why are we allowed to use them?
Read my post, then read what a Dev just posted. Almost identical.

Quote:
Originally Posted by Asap [You must be logged in to view images. Log in or Register.]
The goal of this project isn't to cater to the individual and make life easier for you, it's to create a classic EverQuest. The abilities you listed are not classic, therefor will not exist, unless it existed between Vanilla and Velious.

If you think any of the abilities you listed were functioning between 1999 and 2001, create a bug report with evidence supporting your claims.
Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Things aren't 'added' like Luclin UI's. We can't disable them in the client, yet. As soon as we are able to however, they'll disappear and be a footnote in the patch notes. =)

This project is not about convenience, or catering to the lowest common denominator. It is recreating the database & server side as closely to classic as can be achieved.

So yes, if a current function is useful, yet not classic. It will be scrutinized at some point. And destroyed.
  #25  
Old 02-10-2014, 07:16 PM
radditsu radditsu is offline
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Late eq sucked due to lack of inspiration, not due to the client experience. Ripping out the ability to customize a user experience is dum.
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  #26  
Old 02-10-2014, 07:19 PM
radditsu radditsu is offline
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Quote:
Originally Posted by Ravager [You must be logged in to view images. Log in or Register.]
You have no idea how happy the original ui would make me.
A minority. Most here would like it for 5 minutes.
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  #27  
Old 02-10-2014, 07:21 PM
Kazi Kazi is offline
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If you're not playin on a 15" box monitor over dial-up, shit's not classic. Just sayin.
  #28  
Old 02-10-2014, 07:22 PM
Menaan Menaan is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Things aren't 'added' like Luclin UI's. We can't disable them in the client, yet. As soon as we are able to however, they'll disappear and be a footnote in the patch notes. =)

This project is not about convenience, or catering to the lowest common denominator. It is recreating the database & server side as closely to classic as can be achieved.

So yes, if a current function is useful, yet not classic. It will be scrutinized at some point. And destroyed.
I haven't looked at the code personally myself, I just figured if the map opening could be hooked and disabled as it is the UI itself could be [You must be logged in to view images. Log in or Register.] (found out about the map due to my habbit from live of opening it lol, I have since unbound those keys, but already broken myself of the habbit of even trying to open it).

And my mistake, I thought the project was more about the original experience than an exact duplication. I'll keep that in mind. I hope when my monk gets to 60 they are as OP as they were pre luclin nerf at tanking better than warriors on trash hehe!

Quote:
Originally Posted by Naerron [You must be logged in to view images. Log in or Register.]
I have to disagree with the OP on all of the issues he raised. All of them make the game easier, and I think the quintessential thing that was trying to be preserved was the distinct difficulty of the game. And on that front every little piece matters. Besides /corpsedrag let you not only auto drag multiple bodies it also then let you click on and /corpse more,
So one rogue could drag like 5 people at once EASILY. So that's just one example but you can start to see how seemingly irrelevant features do actually make or break the game
I disagree with them making the game easier. I don't really consider typing /consent a difficulty factor in the least regard. And just to note, I routinely drug 4+ corpses when I did guild CRs, before /corpsedrag. It was not all that difficult to make a couple hotkeys that did /target, then /corpse. Most I ever did was 7, but that one did require me to pause every few feet to let it cycle through all the corpses. And as I said, if it's a single corpse, you can bind /corpse to other movement keys and barely need to use /corpse yourself.

If the /corpse didn't seem to have such a short range and feel so laggy on this server it would not be as big of a deal to me. I could be misremembering the range, but I swear it's only about 60% of the distance that it was on Live.
  #29  
Old 02-10-2014, 07:29 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by radditsu [You must be logged in to view images. Log in or Register.]
Back to the regressive interface BS. You are aware the ui in velious sucked donkey? I love how this project is obsessed with making the user experience worse in every aspect. Instead of a tolerable balance.

Have fun in screens the size of postage stamps.
There has been some talk on this. If the vein continues, the 'size' of the window for the stone UI won't be an issue.

The Velious UI was a full screen UI, so forcing it wouldn't be a 'bad' thing.
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #30  
Old 02-10-2014, 07:34 PM
Aeolwind Aeolwind is offline
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Quote:
Originally Posted by Kazi [You must be logged in to view images. Log in or Register.]
If you're not playin on a 15" box monitor over dial-up, shit's not classic. Just sayin.
Hmm, I wonder if I could convince Rogean to limit each connection to a max of 9600 baud? Talk about bandwidth savings!

Making me think could have horrible impacts =D.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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