#81
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Quote:
You'll note in my post that I mentioned that those summaries were intended for BWL and MC in the appropriate era (read: not 1.12). I couldn't tell you how MC/BWL were in MC/BWL gear with Naxx Talents and Content Adjustments as we stopped running MC in AQ and stopped BWL (dem poor folks w/o trinkets) in Naxx. I could talk about AQ and Naxx in 1.12, but I do not know tons about min/maxxing MC/BWL in 1.12 as my efforts were focused elsewhere. If you're looking at doing that content with Naxx Talent trees, you will come to different conclusions. Anyhow, druids were bad because they scaled like shit. Innervate was a pretty good 31 point talent. However, druids lacked a talent to reduce the cast time of Healing Touch until 1.8 (Green Dragons and pals) which made their downranked +healing scale much worse than priests, paladins, or shaman. % Increase talents at the time only applied to the base value of the spell, they did not take +healing into account. HoTs (for everyone) scaled like shit and had issues with healing basically being a binary full HP or no HP game. Hunters were incredibly strong early on when the benefit of attack was not normalized for weapon speed. Keep in mind during this era, aggro was the biggest factor limiting DPS and hunter had the best aggro drop in the game. Tank threat was basically capped at sunder spam w/ heroic strikes. This was especially true horde side where they didn't have salvation for 30% less aggro. Seriously, horde raiding guilds were (rightfully) bitching about salvation, they were willing to give up fucking windfury totem for a weakened version of a salvation totem. The protection tree doesn't get revamped from useless-beyond-15- points until BWL launch, and even then Shield Slam doesn't get it's massive aggro mod until ZG came out. Warlocks (well, shadow bolt) scaled very well, but they were very much limited by aggro generation. Again, to beat it into the ground some more, DPS aggro ceilings were a huge fucking deal. If you ask anyone who pushed for world firsts what the toughest encounter in MC or BWL was, they will all say Firemaw 1.0. That encounter perfectly illustrates the differences between vanilla raiding and early vanilla raiding. The winning strat was to have your healers and DPS suicide to Firemaw's AE at max range every 10% or so (obviously not all at once). You would keep 3 rezzers out of combat rezzing those max range corpses out of Firemaw's LoS. The end result was an aggro reset. Anyone who failed to do so would pull aggro and have a high chance of wiping the raid. For hunters, the fight was just business as usual. I do agree though, the best place to learn about classes is to go to the server's class forums. My posts were a discussion of an era different than one the server will be set to. Even the 1.12 Guides for the Feenix servers will be off as there are differences between this server's 1.12 and Feenix's 1.12.
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Last edited by pasi; 02-27-2015 at 06:10 PM..
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#82
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I remember raiding vanilla Naxx on my geared SM/ruin warlock. With that gear, shadow bolt crit for a TON! I remember one shotting rogues in BG very easily.
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#83
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I played a shaman back in the day and want to go back to it again... but the more I think about it, the more I think shammies were nerfed by this point in the timeline... amirite? I remember 1.7 or so wrecking people with a big axe.
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#84
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I'd play if the people I wanted to play with went horde. Gosh, I need to make better friends.
Also, that PST lag doesn't sound too great. Horde4life
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#85
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the hype is real.
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#86
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2 hours and 18 mins till launch. get your hot pockets and porta potty ready.
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#88
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12 mins till launch.
will be rolling an undead mage. | ||
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#90
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First post should have character names and faction so we all know where people went
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