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  #41  
Old 10-14-2020, 11:23 AM
adruidarkly adruidarkly is offline
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Originally Posted by Magerin [You must be logged in to view images. Log in or Register.]
This server is a speed run of what P99 Blue was. People already know what opens and approx at what point to be ready for those steps.

IE, Kunark drops, zerg kills all raid targets in hour 1. By the next week, everyone in the zerg guild will be 55 to 60, by end of month one, zerg guild has all their mains, main alts, shared toons level 60 and camped out all over the place to dry hump every spawn while still getting up 52's for the evenually naggy/vox level change.

Meanwhile, same zerg guild dry humps King camp for Fungi staffs to use to PL more shared toons, dry humps every item removed from game spawn until removed. Completely doming every spawn and farm site to get the key spells for many classes.

I would put money on exactly what zerg guild will do to get Trakanon down, Train kite and zerg him like they did in Kunark on Blue. Blue taught the zerg leadership what to do and how to get away with it. Without the removal of the rotten players (but only a short 7 day) that makes the raiding unfriendly to people who dont like to sit at the computer for 20 hours in a row to get 3 mobs, it is nearly pointless to raid. Creating trains to get FTE and dropping the train when you lose fte knowingly training the competition just isnt legit.

Bottom line. Raiding isnt fun this way.
pretty much
  #42  
Old 10-14-2020, 11:38 AM
xdrcfrx xdrcfrx is offline
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Quote:
Originally Posted by Magerin [You must be logged in to view images. Log in or Register.]
This server is a speed run of what P99 Blue was. People already know what opens and approx at what point to be ready for those steps.

IE, Kunark drops, zerg kills all raid targets in hour 1. By the next week, everyone in the zerg guild will be 55 to 60, by end of month one, zerg guild has all their mains, main alts, shared toons level 60 and camped out all over the place to dry hump every spawn while still getting up 52's for the evenually naggy/vox level change.

Meanwhile, same zerg guild dry humps King camp for Fungi staffs to use to PL more shared toons, dry humps every item removed from game spawn until removed. Completely doming every spawn and farm site to get the key spells for many classes.

I would put money on exactly what zerg guild will do to get Trakanon down, Train kite and zerg him like they did in Kunark on Blue. Blue taught the zerg leadership what to do and how to get away with it. Without the removal of the rotten players (but only a short 7 day) that makes the raiding unfriendly to people who dont like to sit at the computer for 20 hours in a row to get 3 mobs, it is nearly pointless to raid. Creating trains to get FTE and dropping the train when you lose fte knowingly training the competition just isnt legit.

Bottom line. Raiding isnt fun this way.
This is all probably true. Question is going to be which items, if any, are going to be /list camps. Legacy items which get removed or nerfed, like lockets of escape and circlets of shadow, seem like obvious candidates. But if so, why not make the fungi staff a /list drop also? Are VP key pieces, like the ones dropping off the pained soul, the rotting skellie, of the Verix Kylong remains, going to be /list?

The raid prediction is probably spot on. Kunark brings some more raiding into the mix, but it's still a limited number of targets - 5 outdoor dragons, Trak, and VS, until VP opens up, yeah?
  #43  
Old 10-14-2020, 02:19 PM
Castle2.0 Castle2.0 is offline
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Quote:
Originally Posted by SomeDude
either join the zerg or settle for lesser pixels. simple
I'll fix it for you.

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Either join 300 people you don't know and start at 0 DKP so you can get the top 30-50 their pixels, and maybe get one crappy item some day... or settle for better community and better chances at pixels
  #44  
Old 10-14-2020, 04:10 PM
Fammaden Fammaden is offline
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Quote:
Originally Posted by xdrcfrx [You must be logged in to view images. Log in or Register.]
The raid prediction is probably spot on. Kunark brings some more raiding into the mix, but it's still a limited number of targets - 5 outdoor dragons, Trak, and VS, until VP opens up, yeah?
Five? Talendor, Sev, Gore? Who else?
  #45  
Old 10-14-2020, 04:40 PM
Bardp1999 Bardp1999 is offline
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Quote:
Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Five? Talendor, Sev, Gore? Who else?
Faydedar...and....???
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  #46  
Old 10-14-2020, 04:41 PM
Bardp1999 Bardp1999 is offline
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https://wiki.project1999.com/Category:Raid_Encounters

Only 5 dragons (including Trak)
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  #47  
Old 10-14-2020, 04:48 PM
Fammaden Fammaden is offline
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Ah yeah real natural spawn Fae, always forget that exists.
  #48  
Old 10-14-2020, 04:51 PM
Ripqozko Ripqozko is offline
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Originally Posted by Fammaden [You must be logged in to view images. Log in or Register.]
Ah yeah real natural spawn Fae, always forget that exists.
Water shield OP
  #49  
Old 10-14-2020, 06:22 PM
xdrcfrx xdrcfrx is offline
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snap, it is only 4 isn't it. Not sure what I was thinking of as the 5th. Point still stands - the limited raid encounters will definitely lead to friction. This is true on blue also, even with the significant increase in raid content that velious brings.
  #50  
Old 10-14-2020, 08:06 PM
Hrothgar Hrothgar is offline
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Originally Posted by shuklak [You must be logged in to view images. Log in or Register.]
nobody plays p99 for classic eq.
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