#141
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The more I think about it the more I think instancing is honestly the only real solution, no matter what sort of rules are put in place the 10-20% of toxic players will find ways to exploit them and break the spirit of the rules. It's a shame since you'd think a playerbase this old would be able to work together, but 10+ years of experience has shown that pixels mean more than people to a significant number of players.
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#142
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instancing or rotations
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#143
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also, root VP, Dain, KT
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#144
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1hr Lockouts, but you don't race until TWO mobs are up in zone. So loser(s) get a chance at a mob. And you only start racing like you do now with statue/golems, on a random roll to begin race.
Geographically more friendly. Smaller guild friendly. Halves tracking and mobilising amounts (as only mobilise for every 2nd mob) Lockouts let smaller mobs get organised. Example: Lady M spawns. You cant do anything. 3 hours later Lady N spawns. After 10mins, start a /random to start race. FTE on whatever of the two mobs wins the mob, and the 2nd mob is now up for grabs for fte/lockout too. Could lead to some hilarious psychouts to force lockouts on other guilds etc | ||
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#146
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Harry Potter trivia for each mob hosted by the GMs.
Upon spawn, GMs will ask a Harry Potter trivia question -- first guild to provide the correct answer gets a one hour lockout for that dragon. | ||
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#147
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Quote:
Quote:
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Last edited by Fammaden; 10-22-2020 at 05:14 PM..
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#148
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Quote:
It's not about classic, its about fair, equitable, aggregate highest concessions tolerable by all entities. Balancing those combined with the geographical requirements, and taking a healthy dose of personal rivalry away from the process. You need simple solutions, not walls of text and subsections. What should be happening right now is guilds having meetings, discussing what their members actually want. Not strong arming the UN with hastily put together piles of dogshit. We're two days into suspension and chill. The last set of major class based agreements took 4 weeks, the first in force agreements took a month or two. The playerbase is significantly more developed than before, and further spread around the globe. There is ZERO chance anything currently on the table addresses the group requirements of each guild, if anything I bet anything leaderships are spouting is at odds with what guild members want. That said; Mario kart worked bloody well as it rewarded almost every type of player that raids, mix mario kart up a bit with some delays to start, concessional prizes, and it's darn near a perfect solution. The primary shortcomings of mariokart have been addressed in mechanics with fixed frame rates now. It worked across huge differences in guild size, capability, and especially timezones. | |||
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#149
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Quote:
It did not work across huge differences in guild size A/A got the vast majority of targets, the smaller guilds did get some stuff but just because A/A would get each other suspended often enough that the casual guilds could work out rotations. The one time a guild not named A/A managed to get a Vulak FTE during lockout meta, A/A trained them during their engage and cost them the mob.
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Mr. Irrelevant
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#150
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Rotations = Not classic and probably against Rogean / Nilbog's wishes. We've done this before and it elicits more bad behavior. (figuring out how to cheat to shave miliseconds)
It turns this server into another non-competitive server just like all the rest and loses its appeal. Unroot Mobs = Back to the era of FTE / train to zone in. Log in to see if your guild received FTE, if not log out. If you received FTE, kill, log out. How dull and boring that era was and back to complaints about never killing flurries. This lessens interaction between people and anything that decreases interaction is bad. (port stones, bazaar, instancing, etc.) Petitionquest is an effect of a perceived violation of the PNP and Raid rules, therefore it's not the root of the problem. The bad and progressively bad behavior without significant repercussions to deter such behavior is the actual root of the problem. Increase the severity of infractions and the vast majority of this goes away. Lack of enforcement by GM's has only encouraged bad behavior and allowed it to prosper. In my opinion, GM's should automate this process as much as possible and only have to deal with clarifications of the rules if requested. A guild shouldn't thrive on "frapse or it didn't happen", you're an adult and know if you did right or wrong 90% of the time. Simply put, GM's need to have a conference with Rogean and Nilbog and figure out which direction THEY wish to go in. Someone has already mentioned that this Classic experience was not designed to handle this amount of traffic. I think everyone here knows that the GM's are not equipped with complete autonomy to make the changes as they see fit, and until they receive guidance from Rog/Nilb, their hands are tied and limited as to what they can actually implement. We need to hear from Rogean and/or Nilbog, then we can choose a path forward. Thanks | ||
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