#81
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Quote:
I recall doing those to mid 30's and then drakkel wolves after that. | |||
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#82
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Quote:
See if you can find yourself a woodman's staff to switch off with. I think itll perform mch better than lammys at ur level. Youll see some nice big numbers too... After a while though most DW combos tend to out perform the 2handers | |||
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#83
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What spells are worth keeping memorized and using all throughout the Rangers life? I have to reserve three slots for Flamelick, Root, and Heal, so that leaves 5 spots to dedicate buffs to for frequent reapplication. The only one I'm okay memming and then dropping is Barbcoat because of it's long duration, but what buffs aren't worth using after a certain point?
Right now I'm using Firefist, Skin like Rock, Strength of Earth, SoW, and Shield of Thistles. I don't have Feet Like Cat memorized, and I'm skeptical of Firefist as well. | ||
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#84
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Root and snare saves lives..
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#85
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Always: Snare Root Heal Most of the time: Jolt once you have it Flame lick for when you want aggro (could argue this is in the always category) With those 5 you have your bases covered and it leaves you 3 slots for situational spells and buffs. I’d personally keep one slot as my default for swapping in buffs needed less frequently. If outside harmony would stay up. The beauty of the ranger spell book is in the simplicity. There aren’t a lot of hard decisions to make most of the time and you can get away with having all of your critically important tools mem’d near permanently. This isn’t the case when I play my shaman/necro/Druid or even paladin. Mage is a focused enough class that I can generally get away with only having 1-2 spots for spell swaps. Each has their own “always loaded” list but a lot more spell swapping takes place depending on then situation. A more seasoned ranger for p99 may have some extra insight to proffer, but the tool kit is pretty straightforward.
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#86
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My bar was:
1 snare 2 root 3 flame lick (absolutely need this) ... 8 heal Keep sow loaded if you’re outdoors | ||
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#87
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Why both Snare and Root? I'm only using Root right now, I feel like I only need one or the other since Flamelick covers the snap aggro.
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#88
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Snare slows lowlife runners to a halt, but unlike root they won't be hitting you for their last few hp.
Heal (or a skin spell; some of these make a better heal than heals). Snare Flame lick Root Swappy Swappy Short term damage shield Usually harmony or fast cast nuke The swappiee tend to be short duration buffs (call of sky, chloroplast, fire fist etc),second root or cancel magic. I personally find it worth keeping most of the longer duration buffs cast. Certainly sow, skin, strength and the longterm AC/ds buff. | ||
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#89
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Root is easily broken on melee. Snare is not.
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#90
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Assuming I've already buffed with SoN, CoP, CoE, Thorncoat, and Storm Strength, my spell bar is:
Heal SoW Chloro Harmony/Jolt/Shield of Spikes Sup Camo Root Snare Flame Lick Swap out Harmony for Jolt if indoors or not pulling, if I am not tanking but need to slow with Earthcaller. Or I will just tank and load Shield of Spikes instead.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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