#1
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Favorite Zone
Just curious what everyone's favorite zone is? classis or not. I'm sure that this post has been made plenty of times but I really enjoy hearing about the mystical places and adventures there that make us love this damn game!
One of my favorite zones would have to be Veksar. I remember the first time I swam to the bottom of Lake Illomen and entered this place. Damn it was cool! Water dripping down from the ceiling, the dreary purple haze, the rubble of the building, the goblins, golems, and highborn that inhabited it! I spent many nights down there with my Dark Elf Necromancer duoing with my buddy who played a Vashir Beastlord. This place was packed full of places to explore. Iirc one of the best places at the time to XP and grind AA's, with lots of good loot! Forever one of the best! Lets hear it![You must be logged in to view images. Log in or Register.]
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Zquils
60 High Elf Phantasmist Quit finger poppin each others assholes Gabronth 15 Human Paladin | ||
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#2
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Velks
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#3
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Howling Stones. It’s like home to me. I’ve spent soo much time killing in that zone. You learn mechanically all sorts of cool mechanics and it’s just a phenomenal zone for enchanters.
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#4
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Kaladim and Neriak in general. Maybe Halas.
I'm not sure except its a home city | ||
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#5
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Many memories in Qeynos, Qeynos Hills and Blackburrow..
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Priison Shank, 60 <Assassin> <Vanquish>
Priison Block, 57 <Master> <Vanquish> Priisun Break, 46 <Warrior> <Azure Guard> Retired | ||
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#6
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Velks and Cazic. Wish they'd bump the ZEM in Cazic so people actually went there to group. Such a challenging zone with the OP casters healing through walls haha.
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Sloppay 60 Monk
Jopp 60 Rogue Kodiakk Wintergreen 60 Druid Founder of Dial A Port | ||
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#7
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The Hole of course. Most amazing zone in the game.
Is massive, makes you rely on some other classes to succeed (such as evacer), faction enabled for brell rogues for easy CR and scouting, and randomized rare spawns. It was actually created to try to encourage crawling as opposed to the standard 'camp and pull'. Original devs hated camps and didn't understand why people were satisfied staying in the same area for hours at a time. Unfortunately, original Hole had terrible pathing and caused a lot of wipes and frustration. There was also a lack of 'big ticket items' that caused people to just burrow into Seb / HS and such. But for EXP junkies? Amazingly beautiful. Love the use of anti-summon spells being viable, mix of undead, etc. Very little improvements needed. I think a staging area at the beginning for folks to sit and yell for 'LFG' safely would have been nice and maybe down by the docks could have added an alligator or two for charming or some kind of lizard. Also would have liked to see more quests involved for crawling deeper in (besides epics). Such as citizens of paineel wanting you to retrieve artifacts that were lost when their city was overtaken, etc. But man, it is sweet as is I tell you. Masterful zone design at it's finest.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#8
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The classic/kunark era tutorial. Wish I could still find my RoK CDs to play through it one more time. I guess they got thrown out.
I quite like Halas too. Feels like a convincing stone village in the highlands (except the way in/out). I feel you could do 1-60 very easily just using Everfrost and its immediately adjacent zones. I was doing this on a barbarian shaman, but I cheated at 29 and bought befriend animal from West Karana. There is a level 24 wolf that spawns behind the permafrost temple and he makes a pretty sweet pet! | ||
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#9
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Crushbone
I practically lived there in '99. | ||
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#10
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Quote:
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Blue Server
[60 Grandmaster] Lenus (Human) [60 High Priest] Jaharan (Human) [60 Arch Mage] Unholypower (Gnome) [58 Beguiler] Kudavan (High Elf) [57 Troubadour] Atreyu (Half Elf) Red Server | |||
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