Project 1999

Go Back   Project 1999 > Important > News & Announcements > Polls

View Poll Results: Translocator ideas
I support the idea of a zone wide shout indicating spawn of the translocator 27 13.99%
I'm opposed to an NPC shout, not classic, don't do it! 10 5.18%
Keep the translocators up full time, this is lame 107 55.44%
Have them up all the time but only port every 10-15 minutes. 19 9.84%
I like it the way it is, don't change. 25 12.95%
I have another idea! Post below. 5 2.59%
Voters: 193. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-23-2009, 02:13 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,642
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default Translocators! Your opinion.

Give your thoughts on the translocator change.
Last edited by Aeolwind; 11-23-2009 at 02:17 PM..
  #2  
Old 11-23-2009, 02:24 PM
Sadad Sadad is offline
Kobold

Sadad's Avatar

Join Date: Oct 2009
Posts: 164
Default

Seems to me to be a pointless timesink. The thing that made boats cool was riding on the boat, not waiting around for half an hour. I think we're all past the point where we need to feel like the world is huge for immersion purposes. Besides, the world will feel plenty huge if the population is stagnant by the time Kunark comes out.
  #3  
Old 11-23-2009, 02:29 PM
ferris ferris is offline
Orc


Join Date: Oct 2009
Posts: 30
Default

I like the idea to an extent, but like Sadad said it is still a huge timesink and I'm opposed to that. While I like the classic server and I am glad its staying this way, it does not mean that things can not be improved upon.

Also like Sadad said, you actually got to ride the boats, instead of just sit at the docks for 20 minutes.
  #4  
Old 11-23-2009, 02:33 PM
Sphynx87 Sphynx87 is offline
Skeleton


Join Date: Nov 2009
Posts: 18
Default

those are good points, and also it seems like the spawn times are not synced in any way. so you translocate from FP to OOT and the translocator should be there waiting, just like the boat would be if you rode in on it. You shouldnt have to wait another 5-10 minutes [You must be logged in to view images. Log in or Register.]
  #5  
Old 11-23-2009, 02:37 PM
lyyfeleech lyyfeleech is offline
Kobold


Join Date: Oct 2009
Posts: 176
Default

I have seen the Translocators at the BB docks abused by using them as a zoneline. Not much risk involved when you can run to an npc and spawn a hotkey and instantly zone. Making them not port if in combat would fix that.
  #6  
Old 11-23-2009, 02:40 PM
Aaron Aaron is offline
Fire Giant


Join Date: Nov 2009
Posts: 660
Default

I like the idea of Transporters being around permanently. There's nothing cool about waiting around for a spawn just to get from point A to point B.

Maybe have them wait 15-20 seconds after you tell them where to go before they port you, so they can't be abused as a zoneline -- but I'm really not even opposed to them being used for that purpose.
  #7  
Old 11-23-2009, 02:40 PM
eqravenprince eqravenprince is offline
Fire Giant


Join Date: Oct 2009
Posts: 964
Default

Take the translocator out and make people swim!
  #8  
Old 11-23-2009, 02:41 PM
Aeolwind Aeolwind is offline
Developer

Aeolwind's Avatar

Join Date: Oct 2009
Location: Watauga, TN
Posts: 1,642
Send a message via AIM to Aeolwind Send a message via MSN to Aeolwind Send a message via Yahoo to Aeolwind
Default

Quote:
Originally Posted by eqravenprince [You must be logged in to view images. Log in or Register.]
Take the translocator out and make people swim!
I knew I forgot an option.
  #9  
Old 11-23-2009, 02:42 PM
Morfnblorsh Morfnblorsh is offline
Kobold

Morfnblorsh's Avatar

Join Date: Oct 2009
Posts: 133
Default

@Lyyfeleech

I like you idea about making the Translocators not port you if you're in combat.

Glorin Binfur hits Jibobn for 54 points of damage.
Glorin Binfur hits Jibobn for 43 points of damage.
Jibobn has been slain by Glorin Binfur.
Glorin Binfur hits YOU for 46 points of damage.
Glorin Binfur hits YOU for 32 points of damage.
You say travel to the ocean of tears.
Glorin Binfur hits YOU for 41 points of damage.
Glorin Binfur hits YOU for 33 points of damage.
You say, travel to the ocean of tears.
You say, travel to the ocean of tears.
You say, travel to the ocean of tears.
You say, travel to the ocean of tears.
You say, travel to the ocean of tears.
Translocator points at you.
Translocator laughs.
Glorin Binfur hits YOU for 51 points of damage.
Glorin Binfur hits YOU for 39 points of damage.
You have been slain by Glorin Binfur!
LOADING, PLEASE WAIT...
Last edited by Morfnblorsh; 11-23-2009 at 02:49 PM..
  #10  
Old 11-23-2009, 02:47 PM
Tollen Tollen is offline
Kobold


Join Date: Nov 2009
Posts: 115
Default

problem with it not working while in combat is some people don't choose to be in combat they are just trying to travel from point a to b and a mob agros them just a few feet away from port so now they are stuck? Your just asking for QQ's with that one.
__________________
Tollen - 22 Bard - P1999
Tollen - 65 Bard - EQmac
Tollen - 60 Bard <Powerslave> - p2002
Closed Thread

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:23 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.