#1
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Pathing [warping] in Unrest
There are several mobs that z-axis warp when pulled.
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#2
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Also, the one roaming Carrion Ghoul on the east side of the second floor has an issue. He is supposed to start in the end of the hall near the fireplace, walk to the end of the hall with the stairs, and then walk to the top of the stairs to the little platform where the hook and bones and head/arm lock thing is, and stop there for a while, and path back. But, he just walks into the end of the hall near the stairs and disappears into the wall. When you walk up the steps, he'll pop out of nowhere and attack you.
I assume his pathing is just missing a node on the way up the stairs. | ||
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#3
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Carrion ghoul still buggy; he dissapears and reappears when u stand there.
Also regarding the z-axis warping; pets will pop into a different level of the unrest castle when sending to attack or w/e. seems like its tied to the first floor back door area (the round room with 3 pathers). If on second level with fireplace and pet warps he ends up fighting mobs in that first floor back door area. Same goes for warping out of the basement. If pet warps hes in round room fighting ghouls w/e... | ||
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#4
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bumping; this is still happening
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#5
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Quote:
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#6
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Quote:
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#7
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the lesser blade fiend ledge still warps enemies into the second floor if they path over it. Same happens in the room with the two small bookshelves (east of MR), if you pull something out, it might warp into the tiny bedroom on second floor and agros the mob that spawns there. I don't know which of the two spawns in that room does that, it's also not easy to reproduce but it happens around every 5th pull.
Aggroing the roamer (that goes from FR into non-priest tower) on top of the tower will still train the entire hand room. | ||
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