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  #101  
Old 09-21-2015, 11:51 PM
Gojetax Gojetax is offline
Aviak


Join Date: Jun 2014
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No lay hands update? With velious gear the current state of LoH is laughable. Not even a 40% heal on my paladin let alone a useful heal on a warrior.

Patch notes from jan 2001:

'Lay on Hands' has been improved starting at 40th level.
  #102  
Old 09-22-2015, 02:08 AM
Eptar Eptar is offline
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Join Date: Sep 2014
Posts: 14
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Wizzy AE snare (Atol's Spectral Shackles) broke with this patch. With 4 mobs stacked on top of each other, only the targeted mob gets snared. This is going to make Wiz life very difficult until it's fixed since nobody wants us in groups =\
  #103  
Old 09-22-2015, 02:57 AM
bcdi bcdi is offline
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Join Date: Dec 2013
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Friendly reminder that the server wide message says to post bugs in the petition / exploit sub-forum. Not trolling, just trying to help get things back to normal.
  #104  
Old 09-22-2015, 04:03 AM
dbouya dbouya is offline
Sarnak


Join Date: Aug 2013
Posts: 276
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what does
" Group XP is no longer averaged to compensate for XP Modifiers (Class Bonuses, Racial Bonuses/Penalties)."
mean?

does this mean races with xp penalties get more or less xp? I can't comprehend because I'm dumb.
  #105  
Old 09-22-2015, 04:24 AM
Rararboker Rararboker is offline
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Quote:
Originally Posted by dbouya [You must be logged in to view images. Log in or Register.]
what does
" Group XP is no longer averaged to compensate for XP Modifiers (Class Bonuses, Racial Bonuses/Penalties)."
mean?

does this mean races with xp penalties get more or less xp? I can't comprehend because I'm dumb.
Some classes had xp penalties (monk 20%, paladin 40%, etc) while others had bonus's (warrior +10% rogue +9%). In addition some races have penalties (iksar/troll 20%) while halflings have a bonus (+5%). In a group these penalties and bonus's were shared.

So if two people were grouped and killed a mob worth 100 xp, it would divide it up based on those things. For characters with no bonus or penalty it would be an even 50:50 split. But lets say one character had a 50% penalty, they'd get 75 points of the xp while the other player would get 25 points of the xp. Visually they would level at the same rate since the character with the penalty needs more xp for the same level.

Now all class penalties are gone. And racial bonus's and penalties aren't shared anymore. So halfling warriors are going to level even faster!
  #106  
Old 09-22-2015, 04:35 AM
dbouya dbouya is offline
Sarnak


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Quote:
Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
Some classes had xp penalties (monk 20%, paladin 40%, etc) while others had bonus's (warrior +10% rogue +9%). In addition some races have penalties (iksar/troll 20%) while halflings have a bonus (+5%). In a group these penalties and bonus's were shared.

So if two people were grouped and killed a mob worth 100 xp, it would divide it up based on those things. For characters with no bonus or penalty it would be an even 50:50 split. But lets say one character had a 50% penalty, they'd get 75 points of the xp while the other player would get 25 points of the xp. Visually they would level at the same rate since the character with the penalty needs more xp for the same level.

Now all class penalties are gone. And racial bonus's and penalties aren't shared anymore. So halfling warriors are going to level even faster!
I see so halfling warriors will level even faster but be less beloved by groups who no longer share in their bonus? so penalty races will level slower, but at the same time be less hated... then again.. no one ever hated sharing the racial experience penalty just the class one... maybe I should reroll my ogres into halflings! thanks for the clear explanation!
  #107  
Old 09-22-2015, 04:49 AM
mizin mizin is offline
Kobold


Join Date: Dec 2010
Posts: 184
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Quote:
Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
Some classes had xp penalties (monk 20%, paladin 40%, etc) while others had bonus's (warrior +10% rogue +9%). In addition some races have penalties (iksar/troll 20%) while halflings have a bonus (+5%). In a group these penalties and bonus's were shared.

So if two people were grouped and killed a mob worth 100 xp, it would divide it up based on those things. For characters with no bonus or penalty it would be an even 50:50 split. But lets say one character had a 50% penalty, they'd get 75 points of the xp while the other player would get 25 points of the xp. Visually they would level at the same rate since the character with the penalty needs more xp for the same level.

Now all class penalties are gone. And racial bonus's and penalties aren't shared anymore. So halfling warriors are going to level even faster!

I guess now I know why it felt like I was leveling slower on my warrior today... its because I actually was -_-
  #108  
Old 09-22-2015, 05:51 AM
Gregtonicus Gregtonicus is offline
Skeleton


Join Date: Jun 2010
Posts: 15
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Quote:
Originally Posted by Vilkata [You must be logged in to view images. Log in or Register.]
Just wondering, are the druid heal spells live now? What about cultural armors? Do they still require high lvl gems to make?
I was wondering the same thing about cultural armors enchant metal spells gem requirements. They were removed on live in the April 17, 2001 patch.
  #109  
Old 09-22-2015, 06:16 AM
Pint Pint is offline
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its still broke
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  #110  
Old 09-22-2015, 09:43 AM
Erati Erati is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Well if that was the patch note, it would be incorrect as they drop in Icewell and not Thurgadin. Not completely unprecedented to have a typo/wrong zone reference...

I would assume the reason there is little information on them is the Coldain tended to be everyone's first faction they were friendly with. Mostly because it became a trading hub and every race/class combination by default started non-KoS there and the most dungeon-like zones (Kael/Skyshrine) were far better grouping options than Thurg/Icewell are.

Most posts on EQClerics regarding Icewell either are Dain raids or Basement farm groups for spells/gems (which don't seem to happen here). Few people mention killing Coldain there but not many.
As a young boy, my guild was a giant faction guild and thusly killed many many dwarves....even as a Giant faction guild, we did not hunt the councilors unless we were in 'faction raid' mode which I still dont remember killing them or getting any necklaces. 99% of the groups in Icewell were hunting for gems at the bottom ( rarely ) or hunting for the nice looking Plate armor that drops from the Sentinels etc.

The royal throne room was intimidating to pull from as Dain was up, usually did not bother tagging things out of there let alone have necros and shamans waiting for Councilors in their private bedrooms for slaughter.
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