Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #21  
Old 07-18-2013, 11:25 AM
Splorf22 Splorf22 is offline
Planar Protector


Join Date: Mar 2011
Posts: 3,237
Default

^
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
Quote:
Originally Posted by Arteker
in words of anal fingers, just a filthy spaniard
Reply With Quote
  #22  
Old 07-18-2013, 12:10 PM
p-niner p-niner is offline
Banned


Join Date: Jun 2013
Location: Forum Trenches
Posts: 519
Default

Bump.

Can someone check if pet level matters? Lvl 4 lvl 30 lvl 49 then 55-60? Maybe of just 1 pet type like air or eath. From my experience on red the low level and high levels are like machine guns and the mid ranges are lackluster. Could be resists, just my recollection.
Reply With Quote
  #23  
Old 02-24-2014, 04:29 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Bumping to add this gem:
http://webpages.charter.net/metaphore/spell.html

Note: The page seems to be setup for a redirect. You have to stop it loading manually or else you get redirected to a placeholder page.

Here it what it looked like in the wayback machine:
http://web.archive.org/web/200101290...ore/spell.html
It's a tongue in cheek website written from the elementals point of view (IE: The player is the mages pet) but it contains the stats/information for the actual mage summon spells
Things of note:
Fire Pet Description:
Quote:

Fire Elemental Aura

Self only Flame Shield does damage of level of pet +1 (not sure if that's the case on p99)

increases fire resists +5

Fire Elemental Attack (Levels 4-49)

Spell name:Unknown

Damage: 2 damage (level 1) up to 61 (level 60)

Resistance Check: Fire

Targets: All

Duration : Instant DD

Recast Delay: 6 seconds

Fire Elemental Attack 2 (Levels 50+(Dyzils Defening Decoy))

Spell name[You must be logged in to view images. Log in or Register.]yzils Defening Decoy

Damage: 2 dmg (level 1) up to 61 (level 60)

Targets: All

Resistance Check: Fire

Spell Duration: Instant DD + Taunt

Recast Delay: 6 seconds

Area of Effect range: 35 feet

+50 Fire Elementals become Wizard like and cast spells such as:

Shock of Lightning, Force Shock, Flame Shock, Fire Elemental Aura is replaced with O"keils Radiation, and Shieldskin and Gate.
Earth Pet Description
Quote:
Earth Elemental Attack (Levels 4-49)

Spell name: Root

Resistance Check: Magic

Targets: All

Duration : 3 ticks

Recast Delay: 6 seconds

Earth Elemental Strike (Levels 50+)

Spell name: Root

Damage: 11 dmg (level 1) up to 70 (level 60)

Targets: All

Resistance Check: Magic

Spell Duration: 3 ticks

Recast Delay: 6 seconds
Air Pet Description:
Quote:
Air Elemental Attack (Levels 4-49)

Spell name: Elemental Stun

Damage: none

Resistance Check: Magic

Targets: All

Duration : 3 seconds (level 1) up to 5 seconds (level 33)

Recast Delay: 12 seconds

Air Elemental Strike (Levels 50+)

Spell name: Elemental Stun

Damage: 11 dmg (level 1) up to 70 (level 60)

Targets: All

Resistance Check: Magic

Spell Duration: Instant DD + Stun 3 seconds (level 1) up to 6 seconds (level 42)

Recast Delay: 12 seconds

Air Elemental Invisibility

Self only invisible that is permentent untill melee or casting stun.
Water Pet Description:
Quote:
Water Elemental Attack (Levels 4-49)

Spell name: Unknown

Damage: 2 dmg (lvl 1) up to 61 (level 60)

Resistance Check: Cold

Targets: All

Duration : Instant DD

Recast Delay: 6 seconds

Water Elemental Strike (Levels 50+)

Spell name: Unknown

Damage: 22 dmg (level 1) up to 140 (level 60)

Targets: All

Resistance Check: Cold

Spell Duration: Instant DD

Recast Delay: 6 seconds

50+ Water Elementals have the ability to Backstab like rogues
Edit:

In the parses by Treats, is it possible that some of the longer delays (such as the air-pet that waited 30 seconds) were caused by the pet being stunned due to a bash and it caused it to miss casting for that round and had to wait until the timer recycled + the random variance?

Edit2:
Question- Do mage pets currently work off a 'proc' system instead of a 'cast' system? That could be the problem, they're relying on proc code instead of caster AI which would likely cast a spell in short order after it came off cooldown.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
Last edited by baalzy; 02-24-2014 at 08:02 PM..
Reply With Quote
  #24  
Old 02-25-2014, 08:44 PM
baalzy baalzy is offline
Planar Protector

baalzy's Avatar

Join Date: Mar 2011
Posts: 1,860
Default

Any love planned for the mage pets?

or

Does more research need to be done? I'm happy to look for more, but if enough has been shown then I don't really wanna spend the time doing it.
__________________

Baalzy - 57 Gnocro, Baalz - 36 Ikscro, Adra - 51 Hileric, Fatbag Ofcrap - 25 halfuid

Red99
Baalz Less - Humger, Baalzy - Ikscro

If MMORPG players were around when God said, "Let there be light" they'd have called the light gay, and plunged the universe back into darkness by squatting their nutsacks over it.
Picture courtesy of azeth
Reply With Quote
  #25  
Old 02-25-2014, 09:21 PM
Bazia Bazia is offline
Banned


Join Date: May 2011
Posts: 4,152
Default

I would assume Treats logs are pretty conclusive
Reply With Quote
  #26  
Old 02-26-2014, 10:21 AM
diplo diplo is offline
Fire Giant

diplo's Avatar

Join Date: Aug 2012
Location: NYK
Posts: 727
Default

bump? mage's always being nerfed...would be nice to get a + patch for us.
__________________

[ANONYMOUS] dip|o the Conjurer
Reply With Quote
  #27  
Old 02-26-2014, 10:36 AM
Sundawg Sundawg is offline
VIP / Contributor

Sundawg's Avatar

Join Date: Nov 2011
Posts: 439
Default

Quote:
Originally Posted by diplo [You must be logged in to view images. Log in or Register.]
bump? mage's always being nerfed...would be nice to get a + patch for us.
[You must be logged in to view images. Log in or Register.]

Anyways, on the subject of mage pet spells, what classic era mages can support/backup the following:

Quote:
Originally Posted by Sundawg
This concerns the level 52 mage spell Vocaration:Fire and the level 58 mage spell Greater Vocaration: Fire

The following spells should be added to them:

Level 16 wizard spell: Shielding (buff, always puts up when not in combat)

Level 12 wizard spell: Cancel Magic (uncommon cast)

Level 20 wizard spell: Instill (common cast)

Level 20 wizard spell: Tishan's Clash (common cast)
Thanks

Edit:

Quote:
Originally Posted by baalzy [You must be logged in to view images. Log in or Register.]
Fire Elemental Aura is replaced with O"keils Radiation
This went in a few patches ago.
Last edited by Sundawg; 02-26-2014 at 10:49 AM..
Reply With Quote
  #28  
Old 02-26-2014, 11:37 AM
Asap Asap is offline
Fire Giant

Asap's Avatar

Join Date: Jan 2013
Posts: 527
Default

For Vocarate: Fire

Quote:
This pet does infact give other pets in the same group Okeils Radiation buff. Was at a Seafury group and this pet buffed my Nec pet quite a few times. Pretty amusing.
Quote:
I can also report that this pet casts dispell on mobs. I only have seen it once, as I've not used this pet much yet, and I'm also not sure if the pet had a reason to dispell (dog in kc), but I can confirm the casting of dispell.
Quote:
I have used the 52 fire pet, it casts a combo of 5 different spells, 3 DD's (Lightning, force shock, and a fire based one) It also casts steel skin on it self (when not in a fight) and a damage sheild. I am not happy with the damage sheild it casts, it casts O'Keils Radiation, which is only a 2 dmg fire sheild. It's melee is about 30 dmg max.
Quote:
Yes, this pet is lousy for soloing, and could be defeated 1-1 with almost any other 44 or 49 pet, but that's not where you should use this new amazing pet. The 52 fire pet is GREAT in groups. In general, it won't get hit on much in groups so the low HP's don't matter. And while it melee's for low amounts, it casts 200+ DD spells at a rapid click. Hard to tell resist rate, but I've been using this pet in KC for a few days now, and it's been an AWESOME group member. Like having an extra wizzie in the group. The stuns also help alot against casting MOBs. Even in melee, it can keep a MOB busy on a multiple pull while the group fights a second one (if you don't have a chanter handy, or you just get too many to handle). The damage shield is lousy, but it's rarely in melee anyway, so who cares.
http://web.archive.org/web/200203050...ell.asp?Id=338 Jan 2001
Reply With Quote
  #29  
Old 02-26-2014, 11:49 AM
Asap Asap is offline
Fire Giant

Asap's Avatar

Join Date: Jan 2013
Posts: 527
Default

Regarding earth pets casting time

Quote:
earth elementals are the worst pets, all they do is waist there time rooting, its useless, until it gets fixed, stick with air or fire. the more hp dosent make up for the fact that the pet in a 2min fight will only do about 30dam cause the rest of the time it just sits and roots over and over again
_______________
hmmmm, earth pet root has about a 6 second recycle, maybe more
More evidence indicating pets are not casting enough

http://web.archive.org/web/200112230...ell.asp?Id=227 Jan 2001

Quote:
This earth pet keeps things glued, about the same as a cleric casting enstill on something constantly.
http://web.archive.org/web/200106111...ell.asp?Id=262
Last edited by Asap; 02-26-2014 at 12:03 PM..
Reply With Quote
  #30  
Old 02-26-2014, 12:00 PM
smish44 smish44 is offline
Large Rat


Join Date: Apr 2010
Posts: 6
Default

Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
I recently bought a Magician
I thought this was a no account trading/ no RMT server?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.