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  #41  
Old 06-22-2022, 01:29 PM
Jibartik Jibartik is offline
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Nice font zuk!

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  #42  
Old 06-26-2022, 03:20 PM
Zukan Zukan is offline
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Here's a cool snipet from Shawn's stream on Thursday talking about design philosophy which can give you insight on some of our decisions behind Monsters & Memories.

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  #43  
Old 06-26-2022, 05:56 PM
Topgunben Topgunben is offline
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looks more playable than Pantheon.
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  #44  
Old 06-26-2022, 06:03 PM
Jibartik Jibartik is offline
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Just got randomlyl suggested this bad boi thanks youtubers.

'

I love projects!!!!! project 98 haha!


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  #45  
Old 06-26-2022, 06:07 PM
Jibartik Jibartik is offline
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Woah and this, not EQ but looks like what I played when I was not playing eq.

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  #46  
Old 06-26-2022, 06:42 PM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Just got randomlyl suggested this bad boi thanks youtubers.

'

I love projects!!!!! project 98 haha!


Damn son, linking some nerd-boner materials. The remake of the classic trailer is nice, i wont knock that they got the feel right. What chaps my ass is EQ had its own engine, I have tried to find the name or where it came from but no luck so far. Unreal Engine is CCP now and I feel incredibly filthy looking at it. It's like meeting the woman of your dreams only to find you hate everything about her.

But still.. that late 90s vibe around desktop computers is wild and I love it. No Xbox in sight.

Edit: Just rewatched the original trailer, think I still prefer it. Sweet & Sour Unreal Engines can't impress me.



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  #47  
Old 06-26-2022, 07:02 PM
Reiwa Reiwa is offline
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Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
What chaps my ass is EQ had its own engine, I have tried to find the name or where it came from but no luck so far.
Engine True3D 7th Level[4]



https://en.wikipedia.org/wiki/7th_Level

https://pages.cs.wisc.edu/~jkrueger/true3d.html
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  #48  
Old 06-26-2022, 07:10 PM
Mblake1981 Mblake1981 is offline
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Quote:
Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
It was the True3D name that got it, thanks for that.
Edit: Dallas, Texas

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Back in 1999, EverQuest was released with a hybrid DX6/GLIDE graphics engine. This graphic engine was mainly built off the True3D engine and used sky resources found in sky.s3d.

On November 11th, 2000, the engine was revamped to use DirectX 7. The Velious only new armor textures and full screen user interface were also added at this time.

On December 4th, 2001, Luclin was released. An upgraded DX8 based graphics engine named "Umbra" was included in the release. This new DX8 engine still used the old sky.s3d file and introduced new features such as back culling (via dpvs.dll), higher resolution textures, and ground foliage. Sky.s3d was updated to add the new skies for the Luclin zones. It took Verant nearly a month of daily patching to sort out the bugs and stabilize the game. Somewhere down the line, the graphics DLL was split out from EQGame.exe into it's own file, EQGfx_DX8.DLL.
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  #49  
Old 06-28-2022, 09:10 AM
starkind starkind is offline
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Quote:
Originally Posted by Jibartik [You must be logged in to view images. Log in or Register.]
Woah and this, not EQ but looks like what I played when I was not playing eq.

FBI watchlist

---

p.s. classic eq looks glorious in every engines withstood the test of time
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  #50  
Old 06-28-2022, 10:47 AM
Mblake1981 Mblake1981 is offline
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https://en.wikipedia.org/wiki/David_A._Trampier
https://sites.google.com/site/wormycollected/Home

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