#21
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Personally I can tell you I enjoyed that level range in Oasis.
I was only killing undead and brought out the Undead spell kit that consisted of Ward Undead, Sense the Dead, and Spook the Dead. Only DoT I would add to them was Engulfing Darkness, other than that I'd just nuke away with the Undead DD (I also love the -Magic component it has). Obviously keeping Dark Pact up and having Lifedraw up for health. Super easy and safe EXP, goes much faster with Clarity and if you can get a Magician to summon you a Staff of Symbols/acquire a Rusty Halberd from a merchant also makes your pet hit for 20 dmg per swing. Hope this helps! | ||
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#22
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polak, cech, or slovak? [You must be logged in to view images. Log in or Register.]
Do the LF bandit sisters. Two at firepit are doublepull, but the other two are singles. At such low level, the math is simple and gives some room for errors and resists/RNG. Each sister has 260HP (+/- 20HP). If you pull them far enough from camp, they run at 20%. If you have to run, Mistmoore is really close so practice that strafe run. I solo'ed that camp from lvl12 with my enchanter (as a matter of fact, everytime I play a new toon, I take them there at 12/13. Good exp until 17). It is frequently occupied thou, so either check later or try to share. Zdar | ||
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#23
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16-20 do Scarecrows in WK fields ( https://wiki.project1999.com/West_Karana ) #10 on the map. They're Undead mobs so you can use your 30mana Ward Undead nuke, and your 10mana fear undead spell.
If you don't have much of a mana pool, then pull with an Engulfing Darkness, Send Pet, Spook the Dead (UD Fear), Heat Blood, 1 Ward Undead, Sit/Med, re-fear as needed. If you do have a big mana pool, pull with Darkness, and snare kite it with Ward Undead while pet beats on it. I did this on a Necro 16-20 and it went pretty fast. There's often high level Druids / Shamans in the zone camping Ogres also, so you can usually grab some free HP buffs and Sow as well. | ||
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#24
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If this doesn't work, will try the other suggestions, thank you everyone for all the tips. | |||
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#25
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its usually never as simple as "go here and use these spells to kill that thing", EQ is more like college, you gotta experiment! Card A usually goes into Slot B but this one time you got drunk and put Card A into Slot G and who knows maybe something magical happened. Killing those sisters still? wiki says their about 7-13 (if accurate), level 13 mob per the wiki has about 300hp (again if accurate). That means the lv12 darkness and lv12 heatblood would almost kill the thing outright so you'd need to back off heatblood and use a lesser dot or just a tap. gotta find the balance between mana output/exp gains/downtime.
__________________
< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
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#26
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__________________
60 Gnome Arch Mage - Christina PVP
52 Gnome Heretic - Isis/Desirae PVP 53 Halfling Wanderer - Carter PVP 45 Dark Elf Wizard - Smurf PVP 41 Enchanter - Jeffery PVP 37 Iksar Monk - Buster PVP 26 Human Ranger - Kenny PVP RED99 | |||
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#27
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#28
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#29
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In all seriousness I think I'm OK now | |||
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#30
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Now suddenly everything is easy. After I died one more time in Oasis when I tried to get back to lvl 16. In Karanas everything is easy. Oasis is death to me, something i'm doing wrong there. (plus didn't have most undead spells lol) I'm now set for almost up to lvl30. With these three I mentioned above and Craig spiders i will go to somewhere around 21-23, then off to the island with gargoyles (where are Spectres on top) for some needed platina until 28, then I will try my first guards. Again, thank you and all others for all the help I got. Note to myself: Necros actually DO NEED those undead spells! [You must be logged in to view images. Log in or Register.][You must be logged in to view images. Log in or Register.] To-Do: get all undead spells then go only after undead npc's! | |||
Last edited by pivo; 07-13-2020 at 09:00 PM..
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