#31
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Soloing for exp on a chanter is just never efficient, I would be really curious how breaking charm and nuke for full exp compare to just haste/torch a pet and just concede half the exp. Pretty sure it would be close at least in the areas where you can't mana tap constantly.
Just duo with literally any class and it will make your life so much easier and the exp will be better, plus it's fun to figure out how to make the best of weird duos. | ||
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#32
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At earlier levels, I would think duoing with a druid may outshine duoing with a shaman/cleric due to the snare on pet and mob. You wouldn't want to heal the pet anyways. Just throw two mobs at each other, invis to break charm and finish both off snared as necessary. | |||
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#33
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I just want to show a quick comparison for what "efficient" can mean. My baby Enchanter is currently killing dwarves in Kaladim. Here's how it breaks down compared to a Necro using Splurt (which is silly mana efficient for its level) against the same mobs: Enchanter: Charm-195 mana Tash- 30 mana Root x2-60 mana Discordant Mind x2-480 mana Two dead mobs for ~765 mana/383 mana each Necro: Splurt x2-480 mana Enstill x2- 120mana One dead mob for 600 mana, plus minor pet damage to finish it off Charming is obscenely mana efficient. Will you have charm breaks? Sure, but its comparable to other classes dealing with full resists (and pour one out for classes who worry about partial resists). Quote:
__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 05-15-2019 at 01:35 PM..
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#34
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You forgot to factor in charm breaks, fizzles, resists (hello enc nukes) and runes. Also downtime sitting regening HP because you lose some every once in a while.
I don't know how much more efficient is ENC charm soloing than necro root/rotting. Necros have a bunch of pretty good spells, and many of them rarely resist if at all. But yeah, bottom line is, duo with literally anyone for fun and profit. | ||
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#35
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Turn it into a short play session: 6000 mana to kill 10 mobs as a Necro, 4000 mana to kill 10 mobs as an Enchanter. I don't know how often you might need to re-Rune/nuke/reset, but I have a hard time believing its 2000 mana's worth.
__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 05-15-2019 at 02:13 PM..
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#36
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#37
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Also you take the perfect scenario, where mobs are 46 or lower so you use the lvl 39 charm, you only need 1 nuke to finish each mob but in reality sometime it takes 2, that or you play risky and sometime pet will die geting you no exp. Also charm will sometime break so you have to cast expensive buffs on yourself constantly to absorb damage and that slows you down as well. | |||
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#38
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You might need more than one nuke/rebuff/recharm, but again I don't see it costing more than the numbers I posted earlier. I'd really dig it if someone who disagrees with me posted some kind theorycrafting/logs instead of just saying "Well what about resists/fizzles/charm breaks?" since these are all variables nobody can control. Resists/breaks happen, but I don't believe nearly as often as people are suggesting.
__________________
Some kind of... Bubba Ho-Tep?
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Last edited by Crawdad; 05-16-2019 at 10:38 AM..
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#39
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#40
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Solo is the most efficient exp possible for an Enchanter. I've been in many monster groups that just mow stuff down. A couple rogues and a great tank with constant pulls. And it's crap exp compared to charming. If you think Enchanter is weak and/or inefficient solo then you probably need to work at it a bit more. | |||
Last edited by GnomeCaptain; 05-18-2019 at 03:22 PM..
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