#81
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hmm, hold my beer
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#82
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well this is mute but I wanted to see some kedge numbers and idk how far along we are but I did think it was interesting that the kedge enterence and the start of kedge zone line were aprox the same Z loc
I could only get -32 before I got scared, I do not know how to survive in kedge [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] DC water level [You must be logged in to view images. Log in or Register.] Kedge's cave [You must be logged in to view images. Log in or Register.] Zone in of Kedge [You must be logged in to view images. Log in or Register.] As deep as I could get (that first shaft I got scared [You must be logged in to view images. Log in or Register.] ) | ||
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#83
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[You must be logged in to view images. Log in or Register.]
BB druid spires are basically at 0 [You must be logged in to view images. Log in or Register.] with a very slow grade of 0.(edit lol 0)1 to DC [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] and then suddenly you are 500 feet in the air when you zone into DC [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Gfay zone has a slow grade (down) of -1.23 (lol why am I doing this) (note the zone line is actually at like 2) [You must be logged in to view images. Log in or Register.] oh hey look Gfay is right on target. /shrug | ||
Last edited by Jibartik; 08-10-2019 at 12:27 PM..
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#85
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#86
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That said, the walk down from that zone in seems pretty pointless, as does the one from e karana to highpass but hey, who knows. Maybe that long ramp up is because the levels expected to traverse it run a higher risk of dying trying to make it back out. Theres a lot less risk of a level 13 running thru butcher to get to dagnors than the other way around. That's a long ass run up the pass if you're running for your life from some goblins or skeletons. | |||
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#87
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wuT abOut kinG eyEs GorGE sumThing
dEy RockS lOoK REal hIgH! no cAn cLimB! | ||
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#88
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#89
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#90
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Here's a thought, has anyone checked to see if all the water in the game is at 0 z axis?
Maybe its like some weird rule with their engine, that if game designers want water in their zone, they just place the ground, below 0 z axis? Just a thought. | ||
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