#11
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Quote:
What about the Cobolt Scar quest mob? It's not black and white. What's stopping Guild A from blocking Guild B, C, D and E from gaining access to CS/SG/WW/ToV by simply perma-killing the quest mob for weeks on end? I have zero faith in people's ability to cooperate here. The raid atmosphere is toxic and these people genuinely do not respect one another. People aren't going to wait for others to do a turn in. That just gives them a bigger buffer to get people online ready to engage said mob. That "gentlemen's agreement" will fail. People will complain and GMs will deal with unnecessary drama. Why create more work for GMs? Your solution is to sit there and wait and hope to make a turn in? In the event of variance, that means sitting there, waiting for 16 hours, in hopes of getting a turn in done before a pull. Whether or not their is variance in my opinion is moot. A logical solution needs to be implemented. This server isn't "classic" There's many things here that aren't classic. An NPC in each of these zones that can be utilized for the turn ins hardly makes this "unclassic" It simply addresses a problem with the emulation and its community. | |||
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#12
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1. Both Wenglawks and Ziglark are currently invulnerable. Anyone with 200 platinum will be able to get a Cobalt Scar key.
2. I don't see any Velious bosses being engaged instantly, at least at first. Velious targets aren't as trivial as Kunark ones. | ||
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#13
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while were at it, I try to turn in my jboots quest but other people are killing him to spawn some other npc. can we make it so that hasten is always up?
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#14
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People kill ragefire before we can buy imbue fire opal spell as well
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#16
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real glad that when i want to turn in a dain head i can kill any other guilds trying to attack king tormax
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#17
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while were at it, I try to turn in my jboots quest but other people are killing him to spawn some other npc. can we make it so that hasten is always up?
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#18
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I feel like blue has made their bed and can now sleep in it.
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#19
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I think people have been smoking that kunark grass for way to long to think that dain/tormax/yel will b pulled as they spawn not letting someone complete the rather rare head quests. Raid forces will be spread out alot more considering the huge increase in targets and you cannot just zerg a raid mob with 30 and expect to win in velious like you did in kunark. Lets not go crazy and change quest dynamics just because of unfounded suspicions that velious will be so trival that the main raid mobs can b engaged within secs of spawning like in kunark lol
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#20
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Not to mention the people with these heads to turn in will be part of the guilds most capable of pulling the raid targets when they spawn - I think they will figure something out.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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