#11
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True enough haha
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#12
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Quote:
A. Announce a start date for the guild a week or two in advance. Have your guild already made by then, because it can take several days for a mod to create the guild for you. Also have a clear end date, after which the guild will disband or at least no new members will be admitted. B. Give your guild clear cut goals, or at least one goal. That can be anything, but it has to be graspable and able to be communicated in two sentences or less. My idea was to kill an old world dragon, yours may be less ambitious. C. Ignore every instinct you have to police the economic activity of your guild members. If someone isnt highly and obviously twinked, let it slide. A wraith bone hammer (eg) isnt even close to meeting the threshold for this. The weapon is a very common drop and would quickly become cheap even on a new server. D. Accept help from characters outside of the guild. If someone is standing at a druid ring offering to port you, and you say no because its not classic or whatever, your members will lose patience quickly after their third run from qeynos to freeport. Plus boats dont work properly on p99. You have to strike a balance. Something you didnt mention, but may want to consider: E. Anonymity. If you're going to police something, have your players not release their main characters names. Otherwise you will get pulled into politics that are way beyond your control if members from competing top guilds join your guild and bring those relationships with them.
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#13
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Thanks Expediency, this is very helpful honestly. I also like E. Anonymity. To your point about having a set time frame, the anon part could "lift" after that and people may enjoy that reveal event.
Definitely taking it all into consideration, thanks. | ||
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#14
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How about limit trading to guild only. And maybe do just a few races in a localized spot like swish said. I'm down to join
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#15
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P.s. stop being a hater expediency
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#16
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Definitely simpler and accomplishes the intent re: trading in guild only.
I am thinking about the port issue...I guess we could allow buying ports at market value? Since our in-guild plat is rarer/harder to come by. Feels a little bit of a slippery slope. I guess it could just be not enforced and people can port/not port as they see fit. | ||
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#17
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Did a group like this once in Runescape and it was very successful + fun. Same concept, except that we also had rules so that you could never leave the wilderness (open PVP area, where the level range increases as you go deeper) and all characters had perma-death. The game had item loot on PVP which made it interesting, because it was the only way to acquire most items for us. a+ would do that again, but it fizzled out after abt 2 months.
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#18
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also if you're gonna do something like this in EQ don't pussy out and allow porting or "market price for ports" or whatever. when's the last time you had to take a boat ride like it was 1999? or had to cross a dangerous zone on a level 5 character to play with your friend because he HAD TO ROLL BARBARIAN?! man up.
imo only allow a 1 time port at level 1, or never at all. | ||
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#19
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1 time lvl 1 port, interesting hah! Thanks for the feedback
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#20
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I'd love this to be a thing. Cure the sickness.
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