#31
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Thank you for investigating and potentially fixing this issue hay nar
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#32
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Haynar, you're a gem. I especially enjoy when you come in all unexpectedly with a solution to legitimate gameplay issues that are affecting me personally.
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#33
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Me mad sad and bad someone please wipe my bum bum.
Sincerely, Unemployed and loving every minute | ||
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#34
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mermaids in sirens grotto are pathing through walls
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#35
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Quote:
__________________
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#36
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Mobs warping and all sorts of crazy stuff in KC. At captain camp for example, moat mobs would randomly appear up there and agro, or just agro from down in the water. Pulling drolvargs from their spawn point sometimes they would path up into the ceiling and be hitting me while I couldn't see or hit them. I was xping solo up there and had lev on for the most part but sometimes not, this happened either way.
While we are on the topic of the latest patch, is there any chance we can just revert back to the previous one until the issues of the patch are fixed? Aside from all the wonky pathing and mobs falling through the world and warping all over, the removal of push to interrupt combined with a broken mechanic regarding mob mana regen / mana pools / mana drain has rendered some complete healing mobs un-killable. For example, Gozzrem, Jorlleag, Lepethida, and Grozzmel are essentially immortal (hours of many different strategies results in the same thing, infinite CHs). By extension Vulak is not able to be engaged. This patch has rendered parts of the game unplayable, please roll back the changes until a fix is ready to go. | ||
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#37
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We want to talk about pathing do we?
Let's first start with Kael, where raid guilds will manipulate emulator pathing code to lock down raid trash mobs with zero risk to take down raid targets. Stand on snow slope and side step left, right, repeat. The giants will path back and forth in a small area never being able to reach the player. This can also be done in arena if the player is skilled.
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#38
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Quote:
__________________
Haynar <Millennial Snowflake Utopia>
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#39
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Quote:
[You must be logged in to view images. Log in or Register.] The Arena loc is a bit more difficult it seems arena is broken up into triangles so when a player side steps in just the right spot it sends the giants back to the nearest node. aka away from the player and they path a different way. player side steps again. giant turns around and tries it's first path. something along the lines of this: [You must be logged in to view images. Log in or Register.] These pathing exploits have been in since velious release on p99. It was written off in the past when I brought it up under the guise of "classic had buggy pathing too"
__________________
P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
Last edited by Baler; 10-06-2019 at 04:28 PM..
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