Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 03-21-2014, 04:15 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default Lifetap Resists Revisited

So I know we've gone back and forth on this a lot, but I just stumbled across this patch note:

January 9, 2001 3:00 am

"Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.

It seems pretty conclusive to me that lifetaps around this era were only resisted if the mob was 100% magic immune. They should hit just about every boss in the game.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
Reply With Quote
  #2  
Old 03-21-2014, 04:25 PM
Wrench Wrench is offline
Fire Giant

Wrench's Avatar

Join Date: Jul 2013
Posts: 577
Default

lol, gl with this, for serious

i think your right, but this has been tried so much for lifetap (and harmtouch)


someone pm nirgon so he can get in here and yell about how he played an sk in classic (up to lvl 5)
Reply With Quote
  #3  
Old 03-21-2014, 05:08 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I played (shared) one to 60 in Velious and raided it on Stormhammer through PoP.

If you were from RZ (classic through Velious) odds were you played a lvl 5 SK PK at some point... and had harm touches RESISTED.

Velious release date: December 5, 2000. Patch note: January 9, 2001 3:00 am

This life tap stuff was patched in Velious.

Avoid the bugs section, Wrench.


Edit: on another note, magic spells were much easier to resist at higher resist values for some reason. This unfortunately includes harm touch for this era.
Last edited by Nirgon; 03-21-2014 at 05:20 PM..
Reply With Quote
  #4  
Old 03-21-2014, 05:20 PM
Frieza_Prexus Frieza_Prexus is offline
Fire Giant

Frieza_Prexus's Avatar

Join Date: Oct 2010
Location: Houston, TX.
Posts: 749
Default

This patch note shows that HARMTOUCH was modified in Velious, but it specifically references existing lifetap mechanics. For example, in the 12/19/2000 patch, it references that lifetaps were all or nothing and that only "immune" targets would resist it.

12/19/2000
The Shadow Knight's "Unholy Aura" discipline has received an enhancement. When in use, harmtouch resistances will be checked versus disease instead of magic. In addition, harmtouch will resist in the same fashion as lifetap spells, meaning that unless the creature is immune to disease, you should get full damage most of the time.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus
"I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6
Reply With Quote
  #5  
Old 03-21-2014, 05:24 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

Now a post @ you Xasten.

Life taps you are right on pal.

I even had a list of mobs people could 100% life tap on raids in the other thread which would be a start. Hoops are nerfed, yet item charging (WC hats, Midnight Mallets) remains. Not sure what to say :/.

I'm with you on this.

Harm touch is correct (as far as not being on the life tap values atm), life taps need to be fixed on many raid mobs. Item recharging needs to be removed.
Reply With Quote
  #6  
Old 03-21-2014, 05:36 PM
Wrench Wrench is offline
Fire Giant

Wrench's Avatar

Join Date: Jul 2013
Posts: 577
Default

i think your seriously out of your mind nirgon

start with talkin about how you played a 60 sk in velious, say ht was resisted

turn around and say that lifetap was definitely like the op states

atleast argue that ht was very resistable up until a month after velious


that aside, lets avoid the ht talk and keep the thread about lifetap (and yes, that means stop getting up on your item recharge soap box again)

xasten, i am worried that it is all tied into the hoop nerf, and may not get changed back for coding reasons

were lifetaps unresistable before the hoop nerf?
Reply With Quote
  #7  
Old 03-21-2014, 05:41 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

As long as you manage to understand that it doesn't get put on the lifetap resist check until Velious, I'm happy for you.
Reply With Quote
  #8  
Old 03-21-2014, 06:29 PM
Potus Potus is offline
Planar Protector

Potus's Avatar

Join Date: Mar 2011
Posts: 1,763
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
So I know we've gone back and forth on this a lot, but I just stumbled across this patch note:

January 9, 2001 3:00 am

"Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.

It seems pretty conclusive to me that lifetaps around this era were only resisted if the mob was 100% magic immune. They should hit just about every boss in the game.
Nope, most boss mobs were specially coded to resist necromancer spells. Because you see Necros were overpowered and shouldn't be good on raids except to twitch. Look up Abashi's twitter and tell him how stupid he was for this 15 years later.
Reply With Quote
  #9  
Old 03-24-2014, 04:17 PM
Treats Treats is offline
Fire Giant


Join Date: Feb 2010
Posts: 981
Default

Quote:
Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
So I know we've gone back and forth on this a lot, but I just stumbled across this patch note:

January 9, 2001 3:00 am

"Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning
that it is all-or-nothing, and nearly unresistable with exception to
encounters that are immune to magic or out of the acceptable level
range. In addition, maximum damage for Harmtouch has been increased
starting at 40th level.

It seems pretty conclusive to me that lifetaps around this era were only resisted if the mob was 100% magic immune. They should hit just about every boss in the game.
How exactly are lifetaps supposed to hit about every boss in the game?

If you could not slow the NPC you could not lifetap it.

The patch note you referenced states this.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 12:18 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.