#1
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Lifetap Resists Revisited
So I know we've gone back and forth on this a lot, but I just stumbled across this patch note:
January 9, 2001 3:00 am "Harmtouch" is now resisted as if it were a "Lifetap" spell, meaning that it is all-or-nothing, and nearly unresistable with exception to encounters that are immune to magic or out of the acceptable level range. In addition, maximum damage for Harmtouch has been increased starting at 40th level. It seems pretty conclusive to me that lifetaps around this era were only resisted if the mob was 100% magic immune. They should hit just about every boss in the game.
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Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
#2
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lol, gl with this, for serious
i think your right, but this has been tried so much for lifetap (and harmtouch) someone pm nirgon so he can get in here and yell about how he played an sk in classic (up to lvl 5) | ||
#3
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I played (shared) one to 60 in Velious and raided it on Stormhammer through PoP.
If you were from RZ (classic through Velious) odds were you played a lvl 5 SK PK at some point... and had harm touches RESISTED. Velious release date: December 5, 2000. Patch note: January 9, 2001 3:00 am This life tap stuff was patched in Velious. Avoid the bugs section, Wrench. Edit: on another note, magic spells were much easier to resist at higher resist values for some reason. This unfortunately includes harm touch for this era. | ||
Last edited by Nirgon; 03-21-2014 at 05:20 PM..
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#4
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This patch note shows that HARMTOUCH was modified in Velious, but it specifically references existing lifetap mechanics. For example, in the 12/19/2000 patch, it references that lifetaps were all or nothing and that only "immune" targets would resist it.
12/19/2000 The Shadow Knight's "Unholy Aura" discipline has received an enhancement. When in use, harmtouch resistances will be checked versus disease instead of magic. In addition, harmtouch will resist in the same fashion as lifetap spells, meaning that unless the creature is immune to disease, you should get full damage most of the time.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||
#5
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Now a post @ you Xasten.
Life taps you are right on pal. I even had a list of mobs people could 100% life tap on raids in the other thread which would be a start. Hoops are nerfed, yet item charging (WC hats, Midnight Mallets) remains. Not sure what to say :/. I'm with you on this. Harm touch is correct (as far as not being on the life tap values atm), life taps need to be fixed on many raid mobs. Item recharging needs to be removed. | ||
#6
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i think your seriously out of your mind nirgon
start with talkin about how you played a 60 sk in velious, say ht was resisted turn around and say that lifetap was definitely like the op states atleast argue that ht was very resistable up until a month after velious that aside, lets avoid the ht talk and keep the thread about lifetap (and yes, that means stop getting up on your item recharge soap box again) xasten, i am worried that it is all tied into the hoop nerf, and may not get changed back for coding reasons were lifetaps unresistable before the hoop nerf? | ||
#7
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As long as you manage to understand that it doesn't get put on the lifetap resist check until Velious, I'm happy for you.
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#8
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Quote:
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#9
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Quote:
If you could not slow the NPC you could not lifetap it. The patch note you referenced states this. | |||
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