#81
|
||||
|
Quote:
Why would you remove that just because high level xp is slow? | |||
#82
|
||||
|
Quote:
In fact all our spells/resists are the same as Red99 taken from their DB. My Coder is Bamzal in your video also =D | |||
Last edited by Tomdottington; 11-05-2024 at 11:02 AM..
|
#83
|
||||
|
Quote:
I would fill any PVP niche, but honestly I just don't think I can expect people to grind on my box? Farming gear/doing content is actually fun especially if you can just que up a 60 mage/cleric, or a torpor shaman etc etc, I'm hoping people will get immersed and it will lead to guild vs guild PVP. I also joined a guild on Red, so I believe in diversifying your EQ portfolio. | |||
#84
|
|||
|
If you lower EXP rate to ultra slow, people will just get bored and log off, it won't create this PVP situation, if EXP rate is fast people will just blow past it all anyway.
Levelling is out dated, it could work on a real legit ass box, like a Live TLP or a Takp PVP release Red99 2.0, but my box? It won't happen, people won't trust it or feel like it will last, the population will be ultra low... it ain't easy out here for box creators in 2024. | ||
#85
|
|||
|
Good video of my coder tanking the first Red99 Trakanon to slip past Nihi.
| ||
#86
|
|||
|
When I was rich on Red I transferred some of it over to Blue when it was 4x the rate, bought a monk epic from Jeremy, and I bought a rogue epic too? Not sure if that was from Jeremy too.
My Barbarian Rogue lvl 13, my Iksar monk lvl 5. I dunno how people do it tbh with no PVP. | ||
#87
|
|||
|
Red99 implementation:
0-124 MR - 2% resist rate to root 125+ MR - 98% resist rate to root Very discrete
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
#88
|
|||
|
Yeah I remember in Classic being rooted with 100 regularly.
I hate to disappoint people but the "resist code" of p99, is basically just stock resists, but they crank up the ResistDif column in the DB to 25. I personally view 25 as too low, and would make MR more valuable and do Resistdif 50 or 75 etc, and make those spells useless, but that actually effects PVE too and mobs become overly resistant. I'm not like trying to recreate the wheel or argue this or that point, in my opinion I would delete bards, make mr spells useless etc etc, but this isn't that project. It's a Red99 clone, with no grinding required, classic quality content/loot/legacies, and 2 box, and kunark. | ||
#89
|
|||
|
yeah in my opinion, especially for MR spells, it's impossible to unify PVP and PVE resists
__________________
Jack <Yael Graduates> - Server First Erudite
Bush <Toxic> Jeremy <TMO> - Patron Saint of Blue | ||
#90
|
|||
|
To remake Droga, normally I just copy everything over from TAKP and delete what's in it's place(for zones not remade 1.0) on our DB if it's a non issue.. Droga was an issue, so what I ended up doing was copying over, because TAKP reconstructed the placements/npcs/loot tables of classic droga, PEQ doesn't have that. So how I solved that issue was I copied all the spawn2(locations, spawnentries, and spawngroups over, and the NPC(stats loot tables and shit) group for Droga over. But I couldnt copy the loot tables over without conflicting with our DB. So I noticed PEQ patched TAKP in(loot tables, npcs, but not spawn locations etc), so I copied over from a Fresh PEQ, Loot Tables, Loot table entries, Loot drop, and loot drop entries from the fresh PEQ, then just linked all the droga NPCS Loot tables to the imported PEQ ones with non conflicting location.
Proud to present classic 1.0 droga on Dota EQ, also, I can do grid entries and such, not just make my own pathing grids, but I copied over the ones for CT/Droga/Runnyeye 1.0 etc etc. | ||
Last edited by Tomdottington; 11-08-2024 at 04:36 PM..
|
Thread Tools | |
Display Modes | |
|
|