Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 03-10-2015, 04:27 PM
vouss vouss is offline
Banned


Join Date: Feb 2013
Posts: 1,765
Default Class Specific Tradeskills count towards the 200 Cap

Quote:
------------------------------
September 19, 2000 7:00 am
------------------------------

*Trade Skills Enhanced*

Many of the trade skills in game have received massive enhancements,
including dozens of new craftable items, new fishing and foraging
items, and other things to be discovered once in game.

In addition, trade-skill specialization has been implemented. Players
will be able to exceed 200 points of skill in ONE of the generally
available tradeskills. This includes:

- Baking
- Blacksmithing
- Brewing
- Jewelcraft
- Tailoring
- Fletching
- Pottery

Once above 200 points in one of these skills, no other skill will be
able to exceed 200. Specialization restrictions do not include class or
race-specific trade skills such as Alchemy, Make Poison, and Tinkering.
Players with race or class-specific trade skills will be able to exceed
200 points of skill in that skill, PLUS any generally available trade
skill.

The enhancement of trade skills is an on-going project. Further
enhancements will be made in the coming weeks.

- The EverQuest Team
Currently, on red99, my rogues Fletching is at a skill of 202, and for months, with 100's of poison combines I have not been able to skill up my poison making past 200. Is this not working as it should?
Reply With Quote
  #2  
Old 03-10-2015, 07:23 PM
wycca wycca is offline
Sarnak


Join Date: Jan 2014
Posts: 369
Default

Correct me if I'm wrong, but I think that one of the poison skills caps at 200 regardless from listening to a few rogue friends comment on it.

I'm not sure if this is classic, but the problem may not be where you think it is.
__________________
Argenti | Cobblestone | Animan
Reply With Quote
  #3  
Old 03-11-2015, 10:21 AM
Titanx Titanx is offline
Kobold


Join Date: Nov 2013
Location: Droga
Posts: 181
Default

Regardless, poison making skill cap is not allowing me to increase brewing over 200 either. Thought it was just bad RNG but after literally 100's of combines, not a single skill up.
Reply With Quote
  #4  
Old 03-11-2015, 10:38 AM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Titanx [You must be logged in to view images. Log in or Register.]
Regardless, poison making skill cap is not allowing me to increase brewing over 200 either. Thought it was just bad RNG but after literally 100's of combines, not a single skill up.
So you have no other TS above 200?

And 200 is fine enough for the tainted Avalanche ale combines, should only fail every 5th or so.
Reply With Quote
  #5  
Old 03-11-2015, 12:22 PM
Titanx Titanx is offline
Kobold


Join Date: Nov 2013
Location: Droga
Posts: 181
Default

For myself on my Rogue, I have/had 250 in poison making (cant remember if they changed this back to 200 or what), but have had no luck on skill increases for brewing, which is at 200.

Yeah not sure I want to do all the clicking for raising brewing for better odds on Tainted Avalanche ale, but somedays I'm bored and figure why not.
Reply With Quote
  #6  
Old 03-11-2015, 12:26 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Weird. So no Tailoring, Smithing, JC, Fletching, Pottery, or Baking above 200?

If no then that's a bug and you should be able to raise Brewing. But yea, the only tedious piece is going to be the Siren's Grotto, Runed Sea Shell because it doesn't drop in CS and people are afraid of the water. But maybe they will get sold around.
Reply With Quote
  #7  
Old 03-11-2015, 01:22 PM
Erati Erati is offline
Planar Protector

Erati's Avatar

Join Date: Dec 2009
Posts: 4,561
Default

Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Weird. So no Tailoring, Smithing, JC, Fletching, Pottery, or Baking above 200?

If no then that's a bug and you should be able to raise Brewing. But yea, the only tedious piece is going to be the Siren's Grotto, Runed Sea Shell because it doesn't drop in CS and people are afraid of the water. But maybe they will get sold around.
Runed Sea Shell also used for Shawl #7

they will be farmed and sold !
__________________
Eratani / Cleratani / Eratou / Stabatani / Flopatani / Eratii
Reply With Quote
  #8  
Old 03-11-2015, 01:31 PM
Daldaen Daldaen is offline
Planar Protector


Join Date: Jun 2010
Location: Kedge Keep
Posts: 9,062
Default

Quote:
Originally Posted by Erati [You must be logged in to view images. Log in or Register.]
Runed Sea Shell also used for Shawl #7

they will be farmed and sold !
I'm not sure if you've been in SG 1.0 yet. The Neriads and Sirens quad for 240, and some double Backstab for 680. They're immune to snares and roots, and have high resists. Plus they are underwater.

That's too hardcore for many people.
Reply With Quote
  #9  
Old 03-11-2015, 04:22 PM
wycca wycca is offline
Sarnak


Join Date: Jan 2014
Posts: 369
Default

Yea if you can't get a regular TS above 200 thats a problem.

That being said, even with 252int, I've gone 100+ combines without a brewing skillup around 202. Not sure our server has the 5%min chance rule...
__________________
Argenti | Cobblestone | Animan
Reply With Quote
  #10  
Old 03-11-2015, 05:01 PM
Thulack Thulack is offline
Planar Protector

Thulack's Avatar

Join Date: Sep 2011
Location: In my living room.
Posts: 4,296
Default

Pretty sure there was a nerf or something to poison making that made the max skill 200 or something like that due to bad information given in a bug report or something. Dald do your digging i dont feel like it but i know i saw this posted somewhere before.

EDIT: Found it


Dec 1st 2014 Patch notes:

Kanras: Reduced Make Poison skill cap to 200.
__________________
Last edited by Thulack; 03-11-2015 at 05:05 PM..
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 06:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.