#121
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Another cool thought is to take the Vanguard necro pet "build-a-pet" mechanic and actually have the various parts have visual changes. But I don't know we have plans for that.
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#122
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I am pleased to see the name Vanguard pop up. For all its (many) flaws there was also a lot of good in there that can serve as inspiration. Glad to see it isn't entirely forgotten. The equip-a-pet feature was one of those good ideas whether represented graphically or not.
Small team is a double-edged sword. You won't be able to do everything you want to do, but it does serve the benefit of keeping you grounded, out of necessity, so you don't develop excess feature-creep and unending development fork-in-the-roads and delays. Danth | ||
#123
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Would be pretty cool. | |||
#124
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no, green blobs lol
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#125
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I smell mission creep.
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I see your Rusty Longsword is as big as mine! | ||
#126
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Hey gang, been a bit since I updated here. I thought showing something neat I've been working on lately would be a good reason to post:
We're trying out using hair cards for the hair on characters. We want to have different hair options, and this is a good way to make a lot of options with not a lot of texture work. Also if we group clumps in specific sections we'll be able to still have longer sections that hang down show while you're wearing a helm. Test example here for your viewing pleasure. I know it's not ultra classic but we are modernizing things here and there if we think it can still fit in with our classic aesthetic goal. Lemme know what you all think. [You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
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#128
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#129
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Attract Group's staff augmentation services provide companies with the flexibility to scale their teams with skilled IT professionals on-demand.
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#130
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just make sure every item graphic appears on the skeletons please.
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