#1
|
|||
|
Another Agility Thread
Was chatting with a guildie about loot and they said Ikky legs better than Dagarn legs for monk due to the agility. I had just acquired dagarn legs and I honestly had never heard AGI having any significant impact on p99 for any class. does anyone know the direct impact of agility, and what would say capping 255 agi vs 100 agi actually do for a level 60 monk when tanking a mob? I feel good about the Wurm Legs and don't plan on changing but curious if I have undervalued AGI in general.
__________________
| ||
#2
|
|||
|
agi doesnt have the same returns on mitigation as hard AC does. so if something has way more AC (20 more AC on dagarn legs than ikky legs) its the clear winner
| ||
#3
|
|||
|
honestly, it doesnt matter on a monk. monks should be focused on learning to pull and not gearing imo
| ||
#4
|
||||
|
Quote:
And yeah overall its less about this specific instance and more overall, when does agi provide value, when does it beat out ac etc. Some are saying agi specifically effects monk dodge/ac differently from other classes, I don't disagree but imagine its still a negligible amount.
__________________
| |||
#5
|
|||
|
The only person I've ever seen actually trying to parse this was Kankersaur
https://www.youtube.com/watch?v=fYz1PVFbpAw We need more people with parsers giving this a test. From my anecdotal experience after I got a https://wiki.project1999.com/Helmet_of_the_Crawler I noticed I got hit way less. Maybe it's all in my head tho lol. I can't tell if it's the AC or the + 20 agi or both. When you buff AGI, your AC stat bumps up. So it does *something*. Just not clear on how much it helps or if its the same/better than raw AC. So I DO think AGI helps but have no "hard data" to prove it. Maybe others have similar experiences they can share | ||
#6
|
||||
|
The only attempt I've seen to parse it was Meathookk's. His whole document is interesting; his agi summary is:
Quote:
But he does find that pvp hit rate involves checking the attacker's dex vs the defender's agi. There's a part of me that thinks "it seems unlikely that the emulator would use different combat systems between pvp and pve; I should look carefully for an alternate explanation." For example, while his parse shows no difference between 180 and 230 agi against a cliff golem, maybe it is relevant against stronger or weaker npcs. That said, I haven't been chasing agi on any of my characters. | |||
#7
|
||||
|
Quote:
__________________
Gorgen (Blue) - Agnostic Troll Warrior of the XXXII Dung | |||
#8
|
|||
|
It’s not the worst stat, better than CHA, INT or WIS.
A little AC is better than nothing. Barely though. | ||
#9
|
|||
|
One more thing to note, avatar proc gives you another 100 agi.
| ||
Thread Tools | |
Display Modes | |
|
|