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  #11  
Old 12-23-2017, 06:48 PM
Spit Spit is offline
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Quote:
Originally Posted by diamondfist [You must be logged in to view images. Log in or Register.]
*bump*

Sneak pulling is very much a classic mechanic... this doesnt just gimp monks its any rogue/ranger/halfling with a throwing item out there.
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  #12  
Old 12-26-2017, 12:49 PM
Caiu Caiu is offline
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Just to corroborate that Torven didn't make up those patch notes I found this

https://groups.google.com/d/msg/alt....Y/0EkRaKIq0eYJ

There are some actual tests and results that some people ran along with the patch notes provided in the OP. In case you wanted to take a crack at vanilla FD mechanics. [You must be logged in to view images. Log in or Register.]
Have a nice day!
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  #13  
Old 12-30-2017, 06:15 PM
Baam Baam is offline
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Bump fix sneak pulls at least after they fucked it up with memblur fd sneak patch
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  #14  
Old 02-01-2018, 11:36 PM
Spit Spit is offline
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Bump
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  #15  
Old 02-09-2018, 04:36 PM
Supaskillz Supaskillz is offline
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rogues just wanna have fun...

In all seriousness though is the current mechanic (sneak does nothing with regards to social aggro on a pull regardless of positioning) considered to be the best estimate of classic mechanic at this time? Or was the change due to it being OP or abused on p99?
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  #16  
Old 02-09-2018, 10:41 PM
Caiu Caiu is offline
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I believe it to be the latter scenario since any rogue/ranger/monk who actually played during classic era would laugh at the ruleset in place now. Not too mention the ample timeline and evidence to verify the timeline provided in this thread. Begs to question why we have something as destabilizing as recharging if we don't have sneak pulling.
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  #17  
Old 02-18-2018, 08:25 AM
Muggens Muggens is offline
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Quote:
Originally Posted by Caiu [You must be logged in to view images. Log in or Register.]
Essentially all the things that make sneak pulling work are still in the game. However we are using a Live mechanic whereby mobs of the same faction will assist one another even if the sneak angles are right. This isn't accurate for the classic timeline.
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  #18  
Old 04-01-2018, 09:58 AM
Caiu Caiu is offline
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https://groups.google.com/d/msg/alt....Q/gTpf514EIqgJ
Quote:
James Grahame

8/16/02



"jaZZmanian Devil" <js...@stny.rr.com> wrote in message
news:3D5D0642.CE74872@stny.rr.com...
>
> That brings up another question. And I'm really hoping I haven't played
> 2+ years with a total misunderstanding of this. But it deals with how
> invis and the mob's aggro/hate list work together.
>
> It was my impression that, once you were on a mob's hate list (had
> aggro'd it) that invis would not work on that mob for as long as you
> were on the list.
Correct. The key is being Invis before you get added to the hate list.
It works very much the same as sneak pulling does for a rogue - throw
something, hit Sneak before the weapon lands. You will now pull only the
thing you hit, and any mobs that get aggro passed to them where you aren't
in their rear arc.

James
https://groups.google.com/d/msg/alt....Q/3WpiEMlXImcJ
Quote:
Mark A. Rimer

8/16/02


"James Grahame" <jamesg...@shaw.ca> wrote in message
news:Cib79.2515$Eq3.64676@news0.telusplanet.net...
- show quoted text -
Correct. HIDE won't work on any once you're on the hate list, but a
successful sneak is 100% effective on every mob in the game. Not
only that, but if you're pulling a single mob, you don't even have to sneak
to get through the other mobs on the path back until you get right to them.
This is handy pre-55 when sneak is still slower, but is REALLy fun and
useful at levels 58-60 when you can't really tell much difference between
sneak speed and regular speed.

Sneak pulling was how I learned to solo the lizard sentinals from the
maze in Cazic back when rogues didn't get groups in Cazic (pick-ups,
anyways) without pulling back green warders and defenders.
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  #19  
Old 04-13-2018, 07:41 AM
p99pally p99pally is offline
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Bump
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  #20  
Old 04-13-2018, 11:46 AM
Baam Baam is offline
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Fix this
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