![]() |
|
#1
|
|||
|
![]() I just wanted to make sure I had all the facts before adding some notes to the wiki in this regard.
Pros: Long range / comparable, if not identical, DPM as regular nukes of the same level Cons: Can accidentally hit targets between you and your intended target / terrain features can block the path In essence, the bolt line is fine in many circumstances, but might want to be avoided in crowded dungeons (lots of mobs mez'd on top of each other and your target), or hilly terrain (Cauldron?). | ||
|
#2
|
|||
|
![]() My only experience from this line of spells is from https://wiki.project1999.com/Blazing...r_of_Fennin_Ro
I use it for pulling on my Shadowknight. The long range and delayed hit are amazing for pulling. You can cast it, and get two or three med ticks before you have to stand up to prevent getting max damage from getting hit while sitting. The range is also beneficial if you want to cast a second spell at maximum range. Pull the mob with this spell, and spam the second spell you want to cast. That way, the second spell will start casting at it's maximum possible range. As to which mage spells are most efficient in terms of DPM, that I cannot say. I have never played a mage for long. You are correct about the downsides. It is possible for the bolt to be interrupted en-route. I rarely have a problem with this, however. I have only really had an issue in hilly outdoor areas. If I am at the bottom of a hill, and the mob is at the top, that can be a problem. You can easily do a few tests in the area you are fighting in before you commit to it. Just use your lowest level spell to save mana. EDIT: Also be careful when casting this spell on pathing mobs. If they path behind a wall while the bolt is en-route, it can be interrupted as well.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
Last edited by DeathsSilkyMist; 06-03-2020 at 02:13 PM..
|
|
#3
|
||||
|
![]() Quote:
Burn....................14 damage..........15 mana..........200 range......0.93 DPM Flame Bolt............47 damage.........40 mana..........300 range.......1.18 DPM Shock of Flame.....96 damage.........70 mana...........200 range......1.37 DPM Bolt of Flame.......156 damage.......105 mana..........300 range......1.49 DPM Blaze..................295 damage.......155 mana..........200 range......1.90 DPM Cinder Bolt..........333 damage......175 mana...........300 range......1.90 DPM These are some base numbers. However also keep in mind there's a difference between being evoc spec'd and conj spec'd. These numbers get really out of whack if you're conjuration spec'd due to the mana savings. | |||
|
#4
|
|||
|
![]() I rarely use bolts because I've had one too many go astray. That and I prefer the less mana intensive one in a group setting, plus being conj specced on top of that
| ||
|
#5
|
|||
|
![]() I liked the lower ones with my wiz. Between the extra range and a gcd clicky I could often hit them two times before they got into range.
| ||
|
#6
|
||||
|
![]() Quote:
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric <Vaelmyan> lvl 33 Shadow Knight <Aanelenye> lvl 43 Paladin <Vaalyun> lvl 48 Wizard Blue chars: retired ![]() | |||
|
#7
|
|||
|
![]() sometimes the bolt gets "blocked" by players when fighting in a group. highly unreliable spell line
| ||
|
![]() |
|
|