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  #701  
Old 11-04-2014, 03:38 PM
Buhbuh Buhbuh is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
22 on red, is that with the exploit you were using to slow people with Turgurs to block the most devastating damage AE in game currently from landing? Pretty sure that was red doing that...
11 wizards 8)
  #702  
Old 11-04-2014, 03:38 PM
kaev kaev is offline
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Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
Sounds like what some guilds want on Blue: guild v. dragon
Speaking for myself only,

Prioritizing & racing to hit targets on a simul-repop, with or without bag-limit, is fun and competitive. It favors the best organized large forces, which is good, without freezing smaller and/or less-perfectly organized forces completely out of the competition, which is also good.

When you effectively force people out of the competition, eventually they quit playing. This creates the guild vs. VP scene we that had on blue99 for a long time, and it sustains the 5% vs. singleton FFA spawns and VP scene that we have now.

Raid rotations are an extremely imperfect response to a flawed environment. They're better than poopsocking, and they're better than winner-take-all "competition" that degenerates into one zerg to rull them all. (How long do you think professional sports leagues would survive if only the first & maybe sometimes the second place teams got paid?) But, rotations are not good, they're merely a lesser evil.

Simul-repops force all guilds to confront the limits of their resources and their willingness to take risks and come up empty if they try for more desirable targets in direct competition with other guilds. Hell, responding to an "omg! repop!!" batphone (or in my case randomly checking guildsite or logging in at the right time) you get a rush from the mobilization effort itself, coming close but missing the FTE race by a whisker or wiping on a risky engage doesn't kill that buzz, it fills you with the desire to do it better next time.

When you poopsock a long variance timer for a mob that will be utterly crushed and then petitioned within 2 minutes of spawning, you're so sick of sitting on your prep and doing nothing for hours on end that when the pop finally comes there is only emptiness and dissatisfaction if you come up short. The engage and the fight are so uninteresting that there's nothing but the prospect of victory pixels to get you to log in. The gameplay is empty, boredom becomes the rule.

Dunno how many other people feel that way, but that's where I'm at with it.
  #703  
Old 11-04-2014, 03:40 PM
Buhbuh Buhbuh is offline
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And no, cleric bard per wiz group chain HBing.
  #704  
Old 11-04-2014, 07:23 PM
Tameth Tameth is offline
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Originally Posted by Buhbuh [You must be logged in to view images. Log in or Register.]
If you want poopsocking to end, PvP until guilds are dead and take what you want. You can't qualify an argument ending in metaphorical blood.

Simplify it.

Send me a PM to join <Holocaust> TS and chat about Red99. It's not as bad as people make it out to be.

The server is vastly under utilized and there's massive room for growth rather than stagnation.

I love you.
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