#41
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The problem was that the different buff lines don't have official names. I think Verant had official "slots" for them, but I haven't found a good reference for what buffs go in what slots, so that doesn't help. What you're seeing is the name of the buff line, which I called "Enchanter and Shaman" ... even though the top buff in that line is a Shaman-only spell. To avoid such confusion I'm moving away from class-based names for buff lines, and in this specific case I re-named the line to "Primary" (since it is the primary Charisma buff line). If you see any other buff lines where the name is confusing like this please let me know and I'll fix it. Quote:
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Although it is technically a buff (Allakhazam assures me it lasts three ticks) the way it works (ie. the fact that it can be "pulsed" and the fact that it stacks with other Bards) means that in practice it works a lot more like a direct mana injection. Think about the Necromancer "twitch" line: it too gives more mana if you spam it (with a cooldown-reducing item), and multiple Necromancers can "stack" together. Also, if it truly was a buff, than when you pulse it everyone should see two icons for it, and when you have multiple bards in the group you should see lots of icons ... but I'd imagine that you only ever see one. Plus, if you were actually re-casting it repeatedly your mana should go up by more: instead of giving 7 mana every time you cast it it should give 7 mana the first tick, then 14 the next tick (when you repeat it, but the first one is still going), then 21 the next tick, then 21 for every further tick as long as you keep "pulsing". In other words, if I understand it correctly (and I might not be; my lack of bard knowledge is showing here) it's a buff that doesn't act like one. The best way I could fit that into the guide was to double the amount of mana Cantana gives (at max), and add a note about how multiple bards stack. But I'd really appreciate any feedback from experienced bards about whether I have this right. Quote:
Logically one would expect that the same would be true for Fire Resist (ie. Red Flower and Circle of Winter), and for Disease Resist (the Black Flower and Talisman of Jasinth/Resist Disease). But Verant wasn't always logical [You must be logged in to view images. Log in or Register.] Does anyone know how those two work? Also does anyone know if anything stacks with the blue (magic resist) flower? Currently it seems like the worst flower (it's the only one that gets beaten by a player-castable buff), but if it stacked with group resist magic that would make it a whole lot better. Quote:
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