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Old 01-31-2020, 11:10 AM
Rick Sanchez Rick Sanchez is offline
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Join Date: Aug 2015
Location: Portland, ME
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Originally Posted by Tradesonred [You must be logged in to view images. Log in or Register.]
Team harder to make successful imo. You could put in some kind of non-classic incentive to roll on a team that is lagging behind (+xp, +drop chance, +plat drop) but theres only a limited influx of new players that is going to come fill that in. Unkillable spy accounts to go check on a zone line, etc... One side is going to get overwhelmingly superior and nothing can be done to shake that up and you end up with another PVE server.

I see 2 real choices:

1) A rallos-style FFA server. Gear drop, but this REQUIRES events that drop no-drop gear to balance it. And id even say it requires non-classic no-drop sets that are not as good as regular gear (a variety of custom items for like every 10 level brackets, basically run through the item list and create a little less good version of actual items), but close-ish. Would be like Eve online. You only put on your top gear when youre running around with your crew but not so harsh as to prevent ghetto crews thriving. A server like this would be fun, better economy, you kill RMT cuz all the best gear can drop, but its more work for the devs.

2) Just a duplicate of red, but with no xp loss starting out, working guards, etc... preventing the nicest elements of the playerbase not able to stop themselves to shit where they eat from emptying the server for cheap lulz. Probably the easiest and best bet.

Like it or not #2 is probably your greatest chance at a healthy populated server, would also take the least amount of effort from the staff as well.
 


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