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  #31  
Old 02-07-2021, 01:33 PM
Cassawary Cassawary is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
2 vindis away from a cross server meltdown
It has been said that civilization is twenty-four hours and two meals away from barbarism.
  #32  
Old 02-07-2021, 01:50 PM
Raev Raev is offline
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The problem with Project 1999 was and remains the toxic combination of players who can't find enough dopamine hits in life and thus seek illusory pixel success and the GMs (and by this I mean ROGEAN and NILBOG) who are determined to maintain open world 'competition' in a game manifestly not designed for it. It will continue until one or both parties wake up and stop beating their heads against the wall.

Something like https://www.project1999.com/forums/s...d.php?t=329201 remains the only reasonable solution I have seen yet to keep competition without all of the petitions and nastiness.
  #33  
Old 02-07-2021, 01:55 PM
Fammaden Fammaden is offline
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I think the servers' raiding population is revolting TO the GM's....
  #34  
Old 02-07-2021, 01:59 PM
Naethyn Naethyn is offline
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Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
The problem with Project 1999 was and remains the toxic combination of players who can't find enough dopamine hits in life and thus seek illusory pixel success and the GMs (and by this I mean ROGEAN and NILBOG) who are determined to maintain open world 'competition' in a game manifestly not designed for it. It will continue until one or both parties wake up and stop beating their heads against the wall.

Something like https://www.project1999.com/forums/s...d.php?t=329201 remains the only reasonable solution I have seen yet to keep competition without all of the petitions and nastiness.
Kill one concede one is a lot simpler and a lot more practical while still fostering competition. It achieves the goal of ending the us vs them toxicity and it prohibits the one guild monopoly eventuality.
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  #35  
Old 02-07-2021, 02:05 PM
Fammaden Fammaden is offline
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Quake every week.
  #36  
Old 02-07-2021, 02:11 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
while still fostering competition.
You're assuming the guilds at the top want "competition". That is where these suggestions break down and never get accepted.

They want domination/monopolization.

Case in point: Even now, you have ST rushing to secure camps at the rest of the VP key pieces to put off having to contest dragons in VP for as long as possible.
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Another witty, informative, and/or retarded post by:

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  #37  
Old 02-07-2021, 02:18 PM
Naethyn Naethyn is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
You're assuming the guilds at the top want "competition". That is where these suggestions break down and never get accepted.

They want domination/monopolization.

Case in point: Even now, you have ST rushing to secure camps at the rest of the VP key pieces to put off having to contest dragons in VP for as long as possible.
Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Don't be fooled, the people who don't want K1C1 don't really want competition - they want their turn at pixel lordship.
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  #38  
Old 02-07-2021, 02:22 PM
Grumph Grumph is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Kill one concede one is a lot simpler and a lot more practical while still fostering competition. It achieves the goal of ending the us vs them toxicity and it prohibits the one guild monopoly eventuality.
the math checks out.
  #39  
Old 02-07-2021, 02:23 PM
Raev Raev is offline
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Quote:
Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Kill one concede one is a lot simpler and a lot more practical while still fostering competition. It achieves the goal of ending the us vs them toxicity and it prohibits the one guild monopoly eventuality.
I remain flabbergasted that people replying to that threat thought that the short list of rules I enumerated was complicated when compared the pages and pages of raid rules from Sirken (apparently now even longer thanks to Galach and Menden foolishly trying to do the impossible).

Again, the problem is the nature of open world competition in what is fundamentally a PVE game. It will always come down to idiocy like Mario Kart races, batphones, poopsocking, or other stupidity. And because these rules will always be arbitrary constructions, they will always be enforced by lawyerquest and petitions and RNF nastiness rather than the game engine as players attempt to push the envelope (or outright cheat).
  #40  
Old 02-07-2021, 02:26 PM
Ravager Ravager is offline
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Pretty much. The 10 people who actually want competition are on Red.
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