#11
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Quote:
This means that the exp penalties even out in terms of NUMBER of kills. But you are taking a higher % of the group exp, which means it requires more actual numerical exp to level. What you want to do put up a single character and see how many kills it takes. A human shadowknight will require 40% more exp (and therefore kills) solo than a human cleric of the same level solo. | |||
Last edited by Serendib; 07-01-2020 at 10:07 PM..
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#12
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Quote:
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#13
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Update: You can now copy a URL to share of the group you've input into the calculator. Here's an example:
http://www.cs.mun.ca/~dchurchill/htm...11495509024578 | ||
Last edited by Serendib; 07-02-2020 at 01:40 AM..
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#14
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I'm pretty sure there are xp bonuses from adding group members? I am recalling values like adding a 5th person applies a multiplier of 1.1, adding a 6th person increases the multiplier to 1.2, etc.
That's from memory, which may not be accurate or even true, but I do seem to recall that. | ||
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#15
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Awesome. Sweet work!
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#16
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Quote:
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#17
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I also think the calculator is not doing the group exp sharing math correctly.
The classic model for sharing of exp was designed so that friends who group together all the time would gain levels at the same rate. Simple example: Level 1 mob kill earns 100 points. Human/Enchanter needs 1100 points to reach level 2 Human/Shadowknight needs 1400 points to reach level 2 If the enchanter solos, he will need (1100 / 100) = 11 kills. If the SK solos, she will need (1400 / 100) = 14 kills. That part is easy. But if they group, the exp sharing is different. It is prorated. Grouped enchanter exp per kill is not 50%, it is (1100)/(1100+1400) = 44% Grouped SK exp per kill is not 50%, it is (1400)/(1100+1400) = 56% Kills to ding the chanter to level 2 = 1100/(0.44 * 100) = 25 Kills to ding the SK to level 2 = 1400/(0.56 * 100) = 25 The result = the two friends both dinged level 2 simultaneously. But the fractional sharing of the exp along the way favored the SK and penalized the enchanter. Two comments: 1. Yeah, this is true, but in my experience, most people don't really care. Troll SK's may disagree with that and tell stories about all the times they couldn't get a group because people didn't want to pay the penalty to add them. But I've never seen it. 2. I do think this gets patched at some point (Kunark? Velious?) to change the pro-rating math, and my simple example will go back to a 50%/50% share. | ||
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#18
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I haven't come up with an elegant solution to the 0-exp problem for level 1, so I just split it evenly in that edge-case | |||
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#19
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I like this. Thanks for making.
Most of the complaints of ppl in this thread are from not understanding how the system worked in the first place...so they just surprised to see it in numbers for the 1st time. | ||
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