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  #21  
Old 10-05-2017, 12:13 PM
NecroP99 NecroP99 is offline
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Originally Posted by Xap [You must be logged in to view images. Log in or Register.]
Would a seasoned poopsocker explain this to a non-raider?

Does it just essentially mean 2 more random repops of raid targets per month? Which targets will be repopping?
yes all raid targets repop on a rumble

2 guaranteed repops every month has positives and negatives for A/A. The thing people don’t realize is there is literally nothing the devs can do to stop guilds like A/A (who have 50 people ready to log in within 5 minutes) from dominating the server unless Sirken is willing to put bag limits each week, a 7 day variance that makes tracking exhausting, or a rotation (and even that would end up getting heavily abused).

It doesn’t necessarily guarantee 2 more rounds of mobs each month either – rather it resets the current mobs 2 times each month. The exception would be if a rumble happens right after a raid target dies, then it will be essentially a bonus mob because almost none of the timer was able to run.

Basically this will make tracking less intensive for A/A and they will dominate now more than ever before. Tight raid windows only promote poop socking.

Negatives –

You are tracking Trakanon for 10 hours and a rumble happens – you just wasted 10 hours of tracking because the guild needs to flock to nToV to secure Vulak and Doze.

Rumble happens 2 am – All raid mobs now go into the 16 hour window at a time that will have tons of late night pops which means late night and early morning kills. Not really all that different from now but not ideal.

Positives

Tight windows for all raid mobs. As the weeks go on without a reset mobs start spreading out naturally because some will pop early in window and some will pop late in window. P99 has a 16 hour variance on raid target spawns. Meaning when you kill Vulak at noon on a Sunday he will spawn sometime between 4am and 8pm the following Sunday. This happens a couple of times and all of a sudden mobs are spread throughout the entire week and it makes A/A ‘have’ to track for obscene amounts of time.

TLDR - Only positive about this is that it will gear the sh!t sockers on the server faster so they can retire and new people can take their spot. AKA the cycle of P99
Last edited by NecroP99; 10-05-2017 at 12:22 PM..
  #22  
Old 10-05-2017, 12:30 PM
Xap Xap is offline
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Quote:
Originally Posted by NecroP99 [You must be logged in to view images. Log in or Register.]
yes all raid targets repop on a rumble

2 guaranteed repops every month has positives and negatives for A/A. The thing people don’t realize is there is literally nothing the devs can do to stop guilds like A/A (who have 50 people ready to log in within 5 minutes) from dominating the server unless Sirken is willing to put bag limits each week, a 7 day variance that makes tracking exhausting, or a rotation (and even that would end up getting heavily abused).

It doesn’t necessarily guarantee 2 more rounds of mobs each month either – rather it resets the current mobs 2 times each month. The exception would be if a rumble happens right after a raid target dies, then it will be essentially a bonus mob because almost none of the timer was able to run.

Basically this will make tracking less intensive for A/A and they will dominate now more than ever before. Tight raid windows only promote poop socking.

Negatives –

You are tracking Trakanon for 10 hours and a rumble happens – you just wasted 10 hours of tracking because the guild needs to flock to nToV to secure Vulak and Doze.

Rumble happens 2 am – All raid mobs now go into the 16 hour window at a time that will have tons of late night pops which means late night and early morning kills. Not really all that different from now but not ideal.

Positives

Tight windows for all raid mobs. As the weeks go on without a reset mobs start spreading out naturally because some will pop early in window and some will pop late in window. P99 has a 16 hour variance on raid target spawns. Meaning when you kill Vulak at noon on a Sunday he will spawn sometime between 4am and 8pm the following Sunday. This happens a couple of times and all of a sudden mobs are spread throughout the entire week and it makes A/A ‘have’ to track for obscene amounts of time.

TLDR - Only positive about this is that it will gear the sh!t sockers on the server faster so they can retire and new people can take their spot. AKA the cycle of P99
Thanks for the explanation mate, much appreciated. Is it all raid targets? Like the Gods/etc?

And this will have an effect on the economy I imagine, as there will be 2x the potential CoF's for instance being dropped per month.
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  #23  
Old 10-05-2017, 12:39 PM
NecroP99 NecroP99 is offline
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Quote:
Originally Posted by Xap [You must be logged in to view images. Log in or Register.]
Thanks for the explanation mate, much appreciated. Is it all raid targets? Like the Gods/etc?

And this will have an effect on the economy I imagine, as there will be 2x the potential CoF's for instance being dropped per month.
All raid targets - Cazic Thule, Vulak, Tunare, Innoruk, Naggy, Vox, Gorenaire, Venril Sathir, Trakanon, Velkator, Noble Djorn, Ect, Ect. All raid targets that have a FTE message will be reset.

The way it works is everyone will get a message that says something (I don't remember exactly what it says)

*The ground begins to shake and the monsters of Norrath return, find somewhere safe to be*

It will have no effect on the economy whatsoever. There are more CoFs on the server than there are active players (food for thought on why they cost 75k)
  #24  
Old 10-05-2017, 02:18 PM
Dreenk317 Dreenk317 is offline
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is this going to be a full on reset, like resets there spawn timers, or is it going to be one of those soft resets, that just spawns the mobs but doesnt effect the spawn timers?
  #25  
Old 10-05-2017, 07:22 PM
Ravager Ravager is offline
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Originally Posted by kined [You must be logged in to view images. Log in or Register.]
nice little addition. only thing i wonder is what kind of notice (if any) there will be of these simulated respawns.. im guessing from the message that it will just be a random earth quake that we always have to expect at any time until the monthly quota is reached? guess that would be nice for competition sake, but kinda rough on the batphone.
It's not Nilbog's fault idiots use batphones for a video game.
  #26  
Old 10-05-2017, 08:47 PM
skarlorn skarlorn is offline
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Quote:
Originally Posted by Xap [You must be logged in to view images. Log in or Register.]
And this will have an effect on the economy I imagine, as there will be 2x the potential CoF's for instance being dropped per month.
This will instantly double the price of CoF.

There will be 2x as many CoF. That means the neckbeard pixellord must farm 2x as hard to maintain serverwide monopoly. 2x the workload means he's going to factor overitme into each of those CoFs before they hit the market as an uncut CoF. Then the EC greedlords will get their filthy hands on those Pure 100% CoFs and step on them and jack the price up until you're paying 120k for a CoF but it's realy just an FBSS sewn into a red burlap sack.
  #27  
Old 10-05-2017, 08:58 PM
Tetsuo Tetsuo is offline
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3 mob bag limit after repop it would be funny to see
  #28  
Old 10-05-2017, 10:48 PM
Baler Baler is offline
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No rest for the wicked.
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Told this to Rogean, Nilbog & Menden.
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