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  #71  
Old 04-03-2019, 01:23 PM
Veleria Veleria is offline
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Ranger: Create Essence Emeralds. Put the XP to use.
  #72  
Old 04-03-2019, 01:51 PM
Alanus Alanus is offline
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If druids got either slow or charm (not just animals), they'd be enchanter and shaman level of bad ass.
  #73  
Old 04-03-2019, 01:54 PM
jazzman_so_fresh jazzman_so_fresh is offline
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Charm one, DS, haste buff, break charm, charm the other, DS and haste.
  #74  
Old 04-03-2019, 02:13 PM
maskedmelon maskedmelon is offline
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Bard - Eye
Cleric - Feign Death
Druid - dunno
Enchanter - Complete Heal
Magician - Mez
Monk - Summon Bandages
Necromancer - 2hs
Paladin - Defensive
Ranger - poison making
Rogue - Selo's
Shadow Knight - Res
Shaman - clarity
Wizard - uh yeah
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  #75  
Old 04-03-2019, 03:01 PM
Troxx Troxx is offline
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The answer for any class is one of the following: FD, defensive, or complete heal
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There is no fail message for FD.
https://www.project1999.com/forums/s...43&postcount=2



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  #76  
Old 04-03-2019, 03:14 PM
Legidias Legidias is offline
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Bard a lvl 60 charm similar to dictate (high lvl cap) but costs like 80 or 100 mana (18 sec duration)
  #77  
Old 04-03-2019, 03:26 PM
zati zati is offline
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Adding one ability to one class to make them "balanced" or outright "overpowered?"

for sk=

a non-overpowered skill : shadowbond or twitch or screaming terror /root (id lvl my sk 1-60 all over again to be able to scribe one of these)

overpowered: ch/defensive/charm/sneak/coth/mez/rez any would be game changing or broken af
  #78  
Old 04-03-2019, 03:59 PM
elwing elwing is offline
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Quote:
Originally Posted by zati [You must be logged in to view images. Log in or Register.]
Adding one ability to one class to make them "balanced" or outright "overpowered?"

for sk=

a non-overpowered skill : shadowbond or twitch or screaming terror /root (id lvl my sk 1-60 all over again to be able to scribe one of these)

overpowered: ch/defensive/charm/sneak/coth/mez/rez any would be game changing or broken af
Torpor! Slow!
  #79  
Old 04-03-2019, 04:39 PM
YendorLootmonkey YendorLootmonkey is offline
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Does that 24-hour period or so back on Live when they broke the archery delay and allowed you to spam arrows as fast as you could press the button/key count as "an ability"?

If so, I would choose that for rangers. [You must be logged in to view images. Log in or Register.]
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  #80  
Old 04-03-2019, 05:29 PM
Crede Crede is offline
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Balance issues that should have been fixed in classic:

Ranger - More defense
Monk - Nerf Dodge
Enchanter - Remove Clarity Line
Wizard - Add Clarity Line & more efficient Velious raid nukes
Shaman - Remove torpor
Druid - Add torpor
Cleric - Leave as is
Warrior - Leave as is
Rogue - Leave as is
Bard - Remove charm mana cost at higher leves & give a Rapture like mez a mana cost with a med skill that isn't completely useless
Magician - Leave as is
Paladin - Increased Mitigation/Moderate defense disc
Shadowknight - Increased Mitigation/Moderate defense disc
Necromancer - Raid oriented dots
Last edited by Crede; 04-03-2019 at 05:32 PM..
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