#1
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Spawn Rate - Cazic Thule
Named spawn rate makes no sense.
we see 8hour + stretch with no golems, havent tried the other. Defenetly has been tempered with to prevent rubicite, but we still need the other drops. Why not act on rubicite chance instead of messing the whole zone ? Even better yet, let it be classic. Never in the history of EQ live were people camping 8-10+ hours with no named ennemy popping. This is not RNG, well to be clear it is RNG with modified chances.
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Infernus Draconis
Magician The Drift | ||
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#2
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There haven't been changes to spawn rates though.
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#3
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In any case, its a suggestion but id look into it. Not sure for all the spawn, but Steel golem ATM spawns less that he should for sure. Not sure if the server is generating logs, but its all there if you want to check it out.
Other minor issues, the PH lizard sometimes flees through the world and i am not sure where he ends, pets tries to follow but ends up just stuck uneder the world and regenrate to 100% but can never come back to owner. In 11 hour, happened only once, necro who was here previously had it happen also. In all this time, 1 golem.
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Infernus Draconis
Magician The Drift | ||
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#4
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you are just experiencing the magic of variance. you'd be surprised how high the chance of going hours without any pop or rubicite really is even assuming the chances are as high as 20-25% spawn / 20-25% drop.
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#5
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Quote:
This seems about half of what it should be, although I do not have definite proof - the drop rate of rubicite just seems insanely low compared to actual classic, as in going 17 Archons and only seeing 1 arms or taking 49 hours for a rubicite bp to drop. Has the drop rate been tampered with, Nil? | |||
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