#101
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#102
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Additionally, the "second you leave the camp" is also not true. Even after being contested, you only have to maintain a presence "nearby" in the zone, not right at the spawn/camp. And it doesn't matter anyway, i already conceded he could rule lawyer if he wanted and it would mean each claiming a spawn and everything else is FTE. Quote:
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#103
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If you leave the camp you lose it. For instance, if you run off to vendor quick, you lose the camp (hence why people doing camps like Felwithe guards will pay people to go vendor the loot for them). You have a misunderstanding of the rules. Sorry. | |||
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#104
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#105
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Directly from the PNP, underlined relevant part: [QUOTE]That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders (or the room if there are no placeholders) cleared, within the same zone, do not die or log off. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up.
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#106
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opps, forgot the closing [/QUOTE] tag. Anyway, you get the point.
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#107
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[QUOTE=Tethler;3039554]This is only true is the camp is being contested. If nobody is contesting, you can absolutely go sell and whatnot as long as you dont die/zone/fail to return before respawn. Once someone communicates their intention to contest, then you need to maintain presence.
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Seems contested to me | |||
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#108
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Assuming the OP is telling the truth anyway /shrug
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