#61
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#62
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The good enchanters back then helped figure out AoE stun lock groups with me. Charming was minimally used, and not in raids until Velious really. | |||
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#63
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Maybe we had bad enchanters back then too (early velious era). We had enchanters try to be cheeky and charm a massively overpowered mob in effort to speed up the raid but would constantly lose charm (bad player? resists? I have no idea) and make our raid twice as hard while it ping pongs around killing every one.
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Last edited by K-EAVKR; 04-01-2021 at 10:44 AM..
Reason: added histoical context
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#64
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My IRL friend joined p99 about 6 months in, and started fresh on a barb warrior. I thought he was insane, but he greatly enjoyed the challenge and I was more than happy to help him camp gear and complete his set of crafted. His gear mattered so much more than my shaman, who wore almost all banded with a combine spear until 35ish.
When we were raiding sky pre-kunark, he was happy to be one of the tanks for 4th island and told me "This is exactly why I made this character. Being this crucial piece of the raid." Melee is just a different path. Melees rely on their friends more, but are also far more VALUABLE to their friends in return, as most groups need at least one solid tank. And as I played an SK to 90 on live, I can say that aggro management is FUN (yes I know non-classic and all but the concept is still the same). I enjoyed pulling aggro off my healers, rounding the mobs up and making sure my face was the one getting bashed in, not theirs. I started a shaman when green launched and have enjoyed the change of pace from my melees-only run on live (Pal, bst, rng, sk) but I am really getting that itch to just smack things for damage...
__________________
Lobnor Feverhever- 60 Shaman <Kingdom>
Carrying on the memory of a fallen friend. Kyofu "The Cursed" Masuta- 60 Monk <Kingdom> Never met a good quest he didn't have to do twice. | ||
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#65
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Enchanters were using 56k dial up modems Enchanters were playing on servers with 1999 technology and associated delay Enchanters were not using GINA audio and text alerts Enchanters were not using clickies to bypass GCD Enchanters were not universally using J boots and Goblin rings Enchanters did not have a wiki and game knowledge to tell them what the best charm mobs are and what to avoid trying to charm All of this contributes to why the game is played differently now. Anyways, it's always seemed silly to me, in any game, how people hitting things with a metal stick can even at all compete with people who command literal magic. Like, a mage simply casting diamond skin should render the metal stick guy impotent, no? | |||
Last edited by TripSin; 04-01-2021 at 12:32 PM..
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#66
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#67
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You're always gonna have your min/maxers who don't want to group with hybrids or melee in general. But also there's a lot of people like me who just want adventure and to do things differently. I'm not after xp or loot, just a good time, if I get the xp and loot that just makes it better.
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#68
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#69
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Wow that was a lot of information....too bad I didn’t read it
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#70
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