#41
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Based upon the beta change log below, what would be considered a bug on the server versus working as intended?:
https://eqpvp.com/index.php/topic,5961.0.html | ||
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#42
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- No xp loss - Item loss (1) - No loot sets to offset item loss harshness (where the sets are average and the best gear stays droppable) The halloween event of 2001 is a good template for both event and no drop loots. Maybe a starter set, mid 20s early 30s set and end game set. - Less focus on duel type events and instead events which players can fight over, organically (again halloween 2001 is a good template) - If you have to have yellow text, no location disclosed | |||
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#43
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Also, reading Nilbog's shopping list on top of mine, my main gripe with teams was always: what do you do when one side starts winning heavily? Ive never read a satisfactory answer to that. People get tired of losing and reroll on the winning side making things worse? Thats already what happens a bit on FFA but on teams its hardcoded.
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#44
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massive amounts of people quit because the server launched as a completely broken (rogean custom all range system) that was abused to hell to grief low levels, no NPC assist, and it was laggy as FUCK for the first few MONTHS... I mean horrible....
that was why it needed to be wiped like 4 months after its own launch, people unfamiliar with the project had a very poor perception of the project 1999 server quality who werent already familair with the blue server and the RESISTS were so bad my fuckin god mang i swear to god druids were god mode, they could land anything | ||
Last edited by Kaino; 01-18-2018 at 01:39 PM..
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#45
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Even years after, really bad moves with stuff like Sirken saying its gotta be bad before its going to get better and nerfing xp. Just comically making it worse. Wasting a ton of GM time on playing account strip detective instead of doing fun events when 0 resources should have been spent on that since it was explicitely forbidden to share accounts. Giving the GM keys to some 50s nun where even someone like me has to chuckle at the heavy handed chat modding (which was at certain times necessary). At that point it was just funny like watching a metaphorical train wreck, thinking what are they smoking? | |||
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#46
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Here's some pvp ideas I've been fiddling with:
Remove level based resist and melee hit chance. Meaning a level 1 can land spells on a level 50. Cap root/stun on players at 1-2 ticks, snare at 1-3 ticks. Lower values of movement altering effects, lower snare speed and lower sow speed. Innate procs of any PC melee attack to apply a snare to Target. Making it harder to kite. More available shadowstep type abilities that drag or push clients. Percentage based damage built into every direct damage spell. Discord style death and loot with full item drop - all items drop but there is a chance that items are destroyed with player death. 1-2 hours to max level. - I was thinking these changes would mitigate the problem of one group or team getting overpowered with gear. By giving punishment for death, but not too severe. Also a lowly geared player can still have positive impact in a fight.
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Sharlen - Enchanter
Cagil - Alter-Gate If u want a real good time, holla at me ladies | ||
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#47
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I played on p99 when it was 200-250 high peak pop. Pretty amazing how it's grown and still stays consistently the highest populated everquest emu's
pras
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | ||
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#48
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it's like you make the atomic bomb (server) and you don't want to let other countries (guilds) have nuclear secrets (under the radar information). it's gm's business and no one else's or else everyone gets nuked. letting Iran or North Korea beta test and keep the successful nukes, makes other countries uncomfortable. | |||
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#49
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#50
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