#11
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Quote:
A few months later, I tried to PL a rogue in Kedge and the exp modifier had been greatly reduced. I took him to Upper Guk, and not only was the exp better per kill, but the mobs also hit me much less and much softer than the mobs in Kedge. We then went to Lower Guk, and the exp per mob seemed to be about the same as Kedge. With the hard-hitting mobs and problems with casting in water, I wrote off Kedge as a place to PL people. I later tried Kedge for regular exp around level 35 or 40 when a group of friends and I rolled alts. First, it was a pain getting everyone EB items. Secondly, splitting the first room was annoying because every fish agros, so it's a lot of zoning back and forth to pull the mobs to the ent, using either snare or calm. After we had the room split the Fierce Impaler spawned and kicked our asses, so someone had to log over to a main to take him out. When we got back-to-back spawns, we decided that we should just go to HHK, which was much better exp. Kedge is a hard zone because of the difficulty pulling/splitting, casting in water, and also due to the strength of mobs for their level. These aspects made it so difficult for normal exp groups, but almost ideal for PLing. It was sad that it was always empty, because even with the best exp in the game, people didn't view the risk worth the reward. However, with the current[(?) I actually haven't checked it in over a year)] sub-par exp modifier, there is absolutely no reason to exp there anymore. TL;DR: Kedge is dead. | |||
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