#52
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On classic I have participated in a raid to kill every raid mob on P99 during their current time period (not raiding ToV in PoP gear), not once were any of them pulled to a zoneline or even more than a few feet from their spawn point. All this thousands of pp worth of expendables, crazy pull-a-train this way while I go that way, hell even the fact that Aftermath has to have their own practice server to pull this off is because of FTE. (I don't recall a Black Company practice server on Tarew Marr back in the day, then again we didn't fight fekkin dragons at the zone-in either.) No I don't have a solution. Maybe we should just consider trying something different. What was wrong with the old 30 minute (or even longer) rule where you couldn't engage another raid mob for a certain time after you killed the last one? Why not an hour? Two?
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Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc Ezrick - 52 Clr | |||
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#53
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It's definitely easier to pull the mobs to the zone for the most part.
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#54
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This is just going to turn into a major dramatic nightmare. Loot isn’t going to be properly controlled, player 40 will win an item and then player 589 will ninja loot it and no one will be able to tell who did what. You can petition but it isn’t gonna do any good. Basically there’s not gonna be a good way to handle loot with this many greedy people in one place. It will be like the Paradox open raids except way worse because it’s sweet NToV gear instead of super average Thurgadin armor.
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#55
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Shout out to Hyjal for turning down free mobs and an opportunity for the server to work together. Hopefully is idiocracy is paid out with 0 mobs. | |||
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#57
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#58
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Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc Ezrick - 52 Clr | |||
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#59
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EDIT and by not good enough I mean it wasn't enough time to gather versus the amount of time spent by the FTE racers, so it was a timesink/burnout for a lot of guilds. | |||
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#60
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The server was far more competitive during hour lockouts than it is now, which is why a/a pushed to get rid of those rules. | |||
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